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Paper ID:IJSREM62436

A REVIEW OF AUGMENTED AND VIRTUAL REALITY – BASED INTERVENTIONS FOR THE TREATMENT OF ANXIETY DISORDER

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM62436

Volume:

10 |

5 |

May 2026

Pages:

1-11

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM62436

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

KARTHIK PRAVEEN PATEL

KARTHIK PRAVEEN PATEL

DEPARTMENT OF COMPUTER SCIENCE & IT

JAIN DEEMED TO BE UNIVERSITY

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MD SHAMS SAJID

MD SHAMS SAJID

DEPARTMENT OF COMPUTER SCIENCE & IT

JAIN DEEMED TO BE UNIVERSITY

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KRRISH KUMAR YADAV

KRRISH KUMAR YADAV

DEPARTMENT OF COMPUTER SCIENCE & IT

JAIN DEEMED TO BE UNIVERSITY

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Abstract

Anxiety disorders are among the most widespread types of mental illnesses that have a considerable impact on emotional states, social interactions, and overall quality of life [1], [29]. There are effective conventional methods of treating anxiety disorders such as CBT and pharmaceutical drugs, but certain issues such as limited availability, high expenses, negative side effects, and decreased motivation remain relevant [29], [30]. Recently, emerging technologies including AR and VR have gained popularity as an innovative approach to dealing with anxiety through controlled and engaging therapeutic exercises [13], [14]. This literature review aims at analyzing the use of AR/VR in anxiety disorders therapy, focusing specifically on exposure therapy, relaxation, and behavioral rehabilitation. At the same time, the role of AI and ML in improving treatment is explored, considering the possibility of creating personalized scenarios, monitoring patients' states and delivering individualized treatment [11], [27]. Evidence exists that AR/VR therapies may contribute positively to increasing patient motivation, improving ecological validity and making mental healthcare more accessible. Nonetheless, there still exist hurdles that hinder its adoption such as cybersickness, expensive implementation, concerns regarding privacy, and the non-existence of standard clinical practices [18], [27]. Future work areas to be considered in the study include research on intelligent adaptive technology, biosensors, and immersive therapy using telemedicine.

KEYWORDS

ABBREVIATIONS AR Augmented Reality VR Virtual Reality XR Extended Reality CBT Cognitive Behavioral Therapy HMD Head-Mounted Display AI Artificial Intelligence ML Machine Learning GAD Generalized Anxiety Disorder PTSD Post-Traumatic Stress Disorder SAD Social Anxiety Disorder VRET Virtual Reality Exposure Therapy ARET Augmented Reality Exposure Therapy RCT Randomized Controlled Trial EEG Electroencephalography HR Heart Rate HRV Heart Rate Variability UI User Interface UX User Experience IoT Internet of Things DSM- Diagnostic a n d S t a t i s t i c a l M a n u a l o f 5 Mental Disorders (5th Edition) FDA Food and Drug Administration API Application Programming Interface

Cite This Article

KARTHIK PRAVEEN PATEL, MD SHAMS SAJID, KRRISH KUMAR YADAV, "A REVIEW OF AUGMENTED AND VIRTUAL REALITY – BASED INTERVENTIONS FOR THE TREATMENT OF ANXIETY DISORDER," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 5, pp. 1-11, May 2026. https://doi.org/10.55041/IJSREM62436

Full Article/Conclusion

Nevertheless, Anxiety Disorders remain a global health concern and adversely affect emotional health, social relations, productivity, and general quality of life [1], [29]. Cognitive Behavioral therapy and medication are effective treatments, but they are not commonly utilized due to accessibility issue, high cost, potential side effects, not many health care professionals [29],[30]. The review also talked about how machine learning can turn strict treatments method into smart and adaptable ones. Still there are some limits that make it hard to use it more widely. Cost of implementation and biassed factors are hindering widespread implementation [18], [27]. In conclusion, immersive health care has a lot of promise. Improved hardware design, improved wearables for biofeedback measurement, telemedicine and adaptive intelligent systems will make augmented and virtual reality techniqyes more useful and easier to work on.

References

[1]    World Health Organization. Mental disorders: Key facts. WHO Fact Sheet, Sep. 2023. Available: https://www.who.int/news-room/fact-sheets/detail/mental-disorders [2]   H. Wu, X. Chen, and J. Zheng, "An EEG dataset of exploring navigation in virtual reality," Sci. Data, vol. 12, p. 1957, Dec. 2025, doi: 10.1038/s41597- 025-06175-2. PMCID: PMC12714754. [3]    American Psychiatric Association. Diagnostic and Statistical Manual of Mental Disorders, 5th ed. (DSM-5). Washington, DC: APA, 2013. [4]   M. R. Liebowitz, "Social phobia," Mod. Probl. Pharmacopsychiatry, vol. 22, pp. 141-173, 1987. [5]    L. Moscovitch et al., "Frontal EEG asymmetry and symptom response to CBT in social anxiety disorder," Biol. Psychol., vol. 87, no. 3, pp. 379-385, 2011. [6]   R. Delaux et al., "Mobile brain/body imaging of landmark-based navigation with high-density EEG," Eur. J. Neurosci., vol. 54, pp. 8256-8282, 2021. [7]        Cheng et al., "The effect of landmark visualization in mobile maps on brain activity during VR navigation," Front. Virtual Real., vol. 3, 2022. [8]   Tallon-Baudry, O. Bertrand, C. Delpuech, and J. Pernier, "Oscillatory gamma-band activity induced by a visual search task in humans," J. Neurosci., vol. 17, no. 2, pp. 722-734, 1997. [9]           N. A. Shanok and N. A. Jones, "EEG asymmetry in childhood anxiety subtypes: A dimensional approach," Clin. EEG Neurosci., vol. 54, no. 1, pp. 59-68, 2023. M. Aldayel and A. Al-Nafjan, "A comprehensive exploration of ML techniques for EEG-based anxiety detection," PeerJ Comput. Sci., vol. 10, p. e1829, 2024, doi: 10.7717/peerj-cs.1829.

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5/5/2026

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