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Stream/Area:
-
Subject:
-
Paper ID:
IJSREM22882
Volume:
7 |
6 |
Jun 2023
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
Online games are often played to kill time leading to psychological disturbances and aggression, which is believed to be true by all the youths, friends and family in India. But none opens up to the public about the positive effect influenced by the online gaming. During this lockdown due to the pandemic fear of COVID-19, youths from all over the world has adapted the lifestyle in the social media platform influencing or being influenced by it. My survey will tend to show how much time youths spend their time gaming online and is it played just for fun or seriously using money. Internet is the backbone of everyone especially during this Lockdown in the entire world.
KEYWORDS
Publication Date
6/5/2023
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
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No funding information available for this research.
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