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Stream/Area:
-
Subject:
-
Paper ID:
IJSREM59020
Volume:
10 |
4 |
April 2026
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
The rapid advancement of technology has transformed employee training methods, with Virtual Reality (VR) emerging as an innovative tool for enhancing learning experiences. This study focuses on examining the use of VR in employee training and analysing the impact of technological accessibility on training effectiveness in Chennai city. The research aims to understand how factors such as devices, infrastructure, and digital skills influence the success of VR-based training programs. A quantitative research approach was adopted for the study. Primary data was collected from 180 respondents using a structured questionnaire, and stratified random sampling was applied to ensure fair representation across different employee groups. Statistical tools such as Chi-square test, t-test, ANOVA, and correlation analysis were used to analyse the data and test the hypotheses. The analysis revealed that the use of VR in training varies significantly across industries and job levels. VR-based training was found to significantly improve employee skills, knowledge, and engagement. The study also identified that technological accessibility differs among employees, with higher-level employees having better access to devices, infrastructure, and digital skills. Furthermore, correlation analysis indicated a strong positive relationship between technological accessibility and training effectiveness, with digital skills having the greatest impact. The study concludes that while VR is an effective training tool, its success largely depends on the level of technological accessibility available to employees. Organizations should focus on improving access to technology and enhancing digital skills to maximize the effectiveness of VR-based training programs.
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Publication Date
4/3/2026
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
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