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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:IJSREM63716

AI 3-D PRINTED SCULPTURE DESIGNER

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM63716

Volume:

10 |

5 |

May 2026

Pages:

1-8

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM63716

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

HARSHITHA S K

HARSHITHA S K

MASTER OF COMPUTER APPLICATIONS

BAPUJI INSTITUTE OF ENGINEERING TECHNOLOGY

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Mentors

Dr. AMJAD KHAN

Dr. AMJAD KHAN

MASTER OF COMPUTER APPLICATIONS

BAPUJI INSTITUTE OF ENGINEERING TECHNOLOGY

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Abstract

The intersection of artificial intelligence and additive manufacturing represents one of the most transformative frontiers in modern design. This version focuses on the "physicality of generative assets," moving beyond digital visuals to address the engineering demands of additive manufacturing. Project Overview: The Neural Sculptor Ecosystem The current bottleneck in the 3D printing revolution is not the hardware, but the CAD Barrier. Traditional Computer-Aided Design requires a specialized mastery of topology, non-manifold geometry, and structural physics—skills that remain inaccessible to the average creator. This project introduces a Physics-Aware Generative Framework that bridges the gap between latent-space imagination and tangible physical form. From Abstract Latents to Watertight Meshes The core of the system utilizes a hybrid of Generative Adversarial Networks (GANs) and Text-to-3D Diffusion Models. Unlike standard generators that produce "hollow" or "broken" meshes for virtual gaming environments, our system is optimized for manifold (watertight) geometry. The pipeline converts a single 2D sketch or a natural language prompt into a high-fidelity 3D volume. By employing a Neural Radiance Field (NeRF) or SDF (Signed Distance Function) backbone, the system ensures that the resulting sculpture possesses the geometric density required for physical fabrication. The Physics-Aware Optimization Layer (The "Printability" Filter) The defining innovation of this platform is the Real-Time Structural Integrity Engine. Most generative AI ignores the laws of gravity; our system treats them as a primary constraint. As the model is generated, a proprietary physics layer executes a parallel analysis of: • Center of Gravity (CoG) Balancing: Automatically adjusting the base or internal density (infill) to ensure the sculpture is self-supporting. Overhang and Cantilever Analysis: Identifying angles that exceed a printer’s threshold (e.g., $45^{\circ}$) and suggesting topological modifications to minimize the need for sacrificial support material.Structural Stress Simulation: Identifying "thin-wall" vulnerabilities where the physical material might fail under its own weight.

KEYWORDS

AI 3-D Printed

Cite This Article

HARSHITHA S K, Dr. AMJAD KHAN, "AI 3-D PRINTED SCULPTURE DESIGNER," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 5, pp. 1-8, May 2026. https://doi.org/10.55041/IJSREM63716

Full Article/Conclusion

Synthesis: The Future of Autonomous Fabrication The Neural Sculpture Designer represents more than a tool; it is a fundamental shift in the Ontology of Making. By harmonizing the chaotic creativity of generative diffusion with the rigid, non-negotiable laws of structural physics, this project effectively resolves the "Digital-to Physical" paradox that has historically plagued additive manufacturing. The Collapse of Technical Friction Traditional workflows have always been defined by Input Complexity. Mastery of vertex manipulation and topology was the price of entry for physical creation. This system replaces that "Skill Tax" with Semantic Agency. By converting natural language and twodimensional abstractions directly into high-fidelity, manifold volumes, the platform establishes a "Zero Barrier" entry point for human imagination. Engineering- First Generative Logic The project’s most critical contribution is the Embedded Validation Layer. Unlike "Visual-Only" AI, which generates aesthetic hallucinations, our framework treats Structural Stability and Manifold Integrity as primary generative constraints. •   Economic Impact: By pre-empting print failures through automated mesh repair and center of-gravity audits, the system significantly reduces material waste and energy consumption. •   Workflow Compression: The transition from "Conceptual Spark" to "Print-Ready GCode" is no longer a multi-day odyssey across fragmented software silos; it is a unified, sixty second computational event. Democratic Access and Industrial Scalability The democratization of 3D design extends beyond hobbyists. In educational, architectural, and professional art sectors, this platform functions as a Force Multiplier for Innovation. It allows for the rapid prototyping of "Impossible Geometries"—forms too complex for manual CAD but natively understood by neural networks. Bridging the Generative- Physical Divide In summary, the AI for 3D-Printed Sculpture Designer proves that intelligent automation is the missing link between digital creativity and tangible reality. By shifting the user’s role from Technical Laborer to Creative Director, the system lays the groundwork for a future where the distance between an idea and its physical manifestation is effectively zero. This architecture provides a scalable, robust, and technologically mature foundation for the next generation of Creative Manufacturing

References

1.   Goodfellow, I., Pouget-Abadie, J., Mirza, M., Xu, B., Warde-Farley, D., Ozair, S., Courville, A., & Bengio, Y. (2014). Generative Adversarial Networks. Advances in Neural Information Processing Systems (NeurIPS). 2.   Poole, B., Jain, A., Barron, J. T., & Mildenhall, B. (2022). DreamFusion: Text-to-3D Using 2D Diffusion. arXiv preprint arXiv:2209.14988.   3.  Mildenhall, B., Srinivasan, P. P., Tancik, M., Barron, J. T., Ramamoorthi, R., & Ng, R. (2020). NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis. Communications of the ACM. 4.   Gibson, I., Rosen, D. W., & Stucker, B. (2014). Additive Manufacturing Technologies: 3D Printing, Rapid Prototyping, and Direct Digital Manufacturing. Springer.   5.    Lipson, H., & Kurman, M. (2013). Fabricated: The New World of 3D Printing. John Wiley & Sons. 6.    Kingma, D. P., & Welling, M. (2013). Auto-Encoding Variational Bayes. International Conference on Learning Representations (ICLR).   7.  OpenAI. (2023). Advances in Generative Models for 3D Content Creation. OpenAI Technical Documentation.   8.   Autodesk Research. (2021). Generative Design and AI in Digital Fabrication. Autodesk Technical Whitepaper.   9.            ShapeNet Consortium. (2015). ShapeNet: An Information-Rich 3D Model Repository. Stanford University. 10. Thingi10K Dataset. (2017).

Editorial & Review Transparency

Publication Date

5/22/2026

Peer Review Type

Double-Blind Peer Review

Review Rounds: 2

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