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Stream/Area:
-
Subject:
-
Paper ID:
IJSREM51385
Volume:
9 |
7 |
Jul 2025
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
This study presents the design and development of AI-driven combat agents capable of performing at a professional level in real-time fighting environments. By applying Deep Reinforcement Learning (DRL), specifically Proximal Policy Optimization (PPO), our system enables agents to autonomously learn complex tactics such as attack combos, blocking, dodging, and counter-attacks. Unlike traditional rule-based opponents, our AI fighters adapt dynamically through self-play and interaction with multiple adversaries. The training leverages a simulation environment with real-time physics, custom reward shaping, and multi-agent learning frameworks. Experimental results demonstrate that the trained agents not only surpass baseline scripted bots but also show emergent strategic behavior. This work has significant implications for AI in competitive gaming, robotics, and adaptive simulation systems.
KEYWORDS
Publication Date
7/16/2025
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
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No funding information available for this research.
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