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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:IJSREM23563

Alpha-Beta Pruning in Mini-Max Algorithm –An Optimized Approach for a Connect-4 Game

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM23563

Volume:

7 |

6 |

Jun 2023

Pages:

Publication Frequency:

Monthly (12 issues per year)

DOI
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Not assigned

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

KJ

Kaushal Joshi

SR

Simran Rawat

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Abstract

More than six decades after the term Dz Artificial Intelligence dz was coined by John Mc Carthy to describe brilliantly behavior shown by machines, at long last the technology empowered the world with robotization in each perspective of human life is getting to be a reality. Counterfeit insights (AI) isused to portray the insights shown by machines, which defers from the insights shown by people and other animals regularly alluded to as Normal Insights (NI). Right from the initiation of AI, amusement playing has been an range of research. One of the primary cases of AI being utilized in game playing was the computer amusement of Nim which was developed in 1951 and distributed in 1952. After that AI has been utilized in numerous computer diversions like Chess, Tic-tac- toe, and Connect-4. The diversion of Connect-4 was to begin with unraveled by James Dow Allen in 1988. Connect-4 Gaming Entrance using Adversarial Look (Counterfeit Insights), gives an online interface to the zero entirety, idealize data technique game of Interface 4. A client will be able to log in to the framework where he / she can challenge different levels of AI with an increasing degree of trouble. The moves of the AI will be optimized by using mini-max calculation and alpha beta pruning.

KEYWORDS

Adversarial Search Zero Sum Perfect Information Mini-max Algorithm Alpha Beta Pruning

Cite This Article

Kaushal Joshi, Simran Rawat, "Alpha-Beta Pruning in Mini-Max Algorithm –An Optimized Approach for a Connect-4 Game," International Journal of Scientific Research in Engineering and Management, vol. 7, no. 6, Jun 2023.

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Publication Date

6/13/2023

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Double-Blind Peer Review

Review Rounds: 2

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The authors declare no conflict of interest related to this research work.

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