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Paper ID:IJSREM68197

An AI Adaptive Learning Game for Personalized Child Education

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM68197

Volume:

10 |

10 |

Oct 2026

Pages:

1-5

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM68197

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

Tejashri A Bhagat

Tejashri A Bhagat

Electronics and Communication Engineering

Priyadarshini College of Engineering, Nagpur

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Rashi R Sahare

Rashi R Sahare

Electronics and Communication Engineering

Priyadarshini College of Engineering, Nagpur

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Khushi D Tembhekar

Khushi D Tembhekar

Electronics and Communication Engineering

Priyadarshini College of Engineering, Nagpur

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Ashlesha C Nagpurkar

Ashlesha C Nagpurkar

Electronics and Communication Engineering

Priyadarshini College of Engineering, Nagpur

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Mentors

Dr. A. D. Bijwe

Dr. A. D. Bijwe

Electronics and Communication Engineering

Priyadarshini College of Engineering, Nagpur

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Abstract

The traditional "one-size-fits-all" approach in educational games often fails to address the diverse learning needs and paces of individual children, leading to disengagement and suboptimal learning outcomes. This paper presents "Learn with Me," a web-based AI adaptive learning game designed to provide personalized educational experiences for children. The system employs Bayesian Knowledge Tracing (BKT) , a machine learning technique that models a child's knowledge state by analyzing their response patterns in real-time. Based on this analysis, the game automatically adjusts question difficulty, ensuring that each child is challenged appropriately without becoming frustrated or bored. The system tracks key performance metrics including learning speed, accuracy, and overall progress. "Learn with Me" combines engaging gameplay with intelligent adaptation to make learning interactive, effective, and enjoyable. This paper details the system architecture, AI model implementation, and preliminary testing results, demonstrating the potential of AI-driven adaptive games to revolutionize early childhood education.

KEYWORDS

system architecture AI model implementation and preliminary testing results

Cite This Article

Tejashri A Bhagat, Rashi R Sahare, Khushi D Tembhekar, Ashlesha C Nagpurkar, Dr. A. D. Bijwe, "An AI Adaptive Learning Game for Personalized Child Education," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 10, pp. 1-5, Oct 2026. https://doi.org/10.55041/IJSREM68197

Full Article/Conclusion

The system continuously monitors each skill's knowledge probability. When a skill drops below a threshold, the system provides additional practice opportunities. When a skill reaches mastery, the system introduces new, related skills.

References

[1]   Gaurav and R. Kadyan, "An AI-Based Adaptive Learning Framework and Algorithm with Gesture Interaction and Behavior-Mood Aware Adaptation for IDD Children," Int. J. Eng. Res. Technol., vol. 15, no. 1, 2026. [2]      U. Yamuna, "Adaptive AI-Powered Educational Games for Improving Communication Skills Among Engineering Students," Int. J. Innov. Sci. Eng. Technol., vol. 11, no. 7, pp. 195-197, 2026. [3]    Y. Y. Dyulicheva, "Serious Games with AI and Immersive Technologies in Education," VI. Vernadsky Crimean Federal University, 2026. [4]   R. V. Kulkarni, G. Choudhari, M. Bhavik, R. Bura, and V. Bhosale, "Gamifying Early Math Education: An Innovative AI Game for Children," J. Inf. Technol. Educ. Innov. Pract., vol. 24, 2025. [5]    L. Yang and R. Li, "AI-Enabled Adaptive Game-Based Language Learning: Looking Back and Looking Forward," Innov. Lang. Learn. Teach., 2025. [6]    X. Xu, "Game-Based Adaptive Learning in Probability Education," Int. J. Emerg. Technol. Learn., vol. 15, no. 1, pp. 1-7, 2025. [7]    B. M. McLaren and H. Nguyen, "Learning with AIED Digital Learning Games," in Handbook of Artificial Intelligence in Education, 2022. [8]      K. VanLehn, "The Relative Effectiveness of Human Tutoring, Intelligent Tutoring Systems, and Other Tutoring Systems," Educ. Psychol., vol. 46, no. 4, pp. 197-221, 2011. [9]   A. T. Corbett and J. R. Anderson, "Knowledge Tracing: Modeling the Acquisition of Procedural Knowledge," User Model. User-Adapt. Interact., vol. 4, no. 4, pp. 253-278, 1

Editorial & Review Transparency

Publication Date

10/23/2026

Peer Review Type

Double-Blind Peer Review

Review Rounds: 2

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