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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:IJSREM63259

An Automated Evaluation Framework for Large Language Models in 3D Game Environments Using Structural and Behavioral Unit Testing

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM63259

Volume:

10 |

5 |

May 2026

Pages:

1-5

Publication Frequency:

Monthly (12 issues per year)

DOI
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Not assigned

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

SU

Siddharth Upadhyay

Artificial Intelligence and Data Science

Dr. Akhilesh Das Gupta Institute of Professional Studies

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DAK

Dr. Archana Kumar

Artificial Intelligence and Data Science

Dr. Akhilesh Das Gupta Institute of Professional Studies

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Mentors

DAK

Dr. Archana Kumar

Artificial Intelligence and Data Science

Dr. Akhilesh Das Gupta Institute of Professional Studies

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Abstract

This document presents a novel automated evaluation framework designed to facilitate the training of Large Language Models (LLMs) for 3D game engine scripting via Reinforcement Learning from Human Feedback (RLHF). While LLMs excel at standard text-based code generation, evaluating spatial and event-driven programming requires more than static syntactic checks. We propose a comprehensive testing pipeline wherein a pre-conditioned environment state (setup) and a human-authored reference solution are established based on a natural language prompt. The reference solution is subsequently swapped with the LLM-generated code. The generated code is evaluated through a dual-modal testing methodology: structural testing (edit mode) to verify instance hierarchy and property modifications, and behavioural testing (play mode) to assert runtime server-client interactions and temporal game states. This test-driven approach generates structured rubrics and high-fidelity reward signals, significantly improving the efficacy of RLHF in complex, multi-agent game environments.

KEYWORDS

Key Words: Large Language Models RLHF Automated Evaluation Game Engine Scripting Structural Testing Behavioural Testing.

Cite This Article

Siddharth Upadhyay, Dr. Archana Kumar, Dr. Archana Kumar, "An Automated Evaluation Framework for Large Language Models in 3D Game Environments Using Structural and Behavioral Unit Testing," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 5, pp. 1-5, May 2026.

Full Article/Conclusion

The deployment of Large Language Models for 3D spatial programming necessitates specialized evaluation pipelines.   By abstracting the evaluation process into Setup, Reference substitution, Structural Testing, and Behavioral Testing, we created a highly reliable programmatic grader. This framework successfully bridges the gap between text-based code generation and real-time game engine execution.   Consequently, the granular rubrics generated by our unit tests offer robust reward signals, proving highly effective for refining LLMs through Reinforcement Learning from Human Feedback (RLHF). Future work will explore automating the generation of the unit tests themselves to further scale the RLHF dataset without manual overhead

References

[1]             Ouyang, L., Wu, J., Jiang, X., Almeida, D., Wainwright, C., Mishkin, P., ... & Lowe, R. "Training language models to follow instructions with human feedback." Advances in Neural Information Processing Systems, 35 (2022): 27730-27744. [2]             Chen, M., Tworek, J., Jun, H., Yuan, Q., Pinto, H. P. D. O., Kaplan, J., ... & Zaremba, W. "Evaluating Large Language Models Trained on Code." arXiv preprint arXiv:2107.03374 (2021). [3]             Rozière, M., Lachaux, M. A., Chanussot, L., & Lample, G. "Code Llama: Open Foundation Models for Code." arXiv preprint arXiv:2308.12950 (2023). [4]             Liu, J., Xia, C. S., Wang, Y., & Zhang, L. "Is Your Code Generated by ChatGPT Really Correct? Rigorous Evaluation of Large Language Models for Code Generation." Advances in Neural Information Processing Systems, 36 (2023). [5]             Wang, G., Xie, Y., Jiang, Y., Mandlekar, A., ... & Anandkumar, A. "Voyager: An Open-Ended Embodied Agent with Large Language Models." arXiv preprint arXiv:2305.16291 (2023). [6]             Zheng, L., Chiang, W. L., Ying, Y., Hao, S., ... & Xing, E. P. "Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena." Advances in Neural Information Processing Systems, 36 (2023). [7]             Shinn, N., Cassano, F., Gopinath, A., Narasimhan, K., & Yao, S. "Reflexion: Language Agents with Verbal Reinforcement Learning." Advances in Neural Information Processing Systems, 36 (2023). [8]             Zan, D., Chen, B., Zhang, F., Lu, D., Wu, B., ... & Lou, J. G. "Large Language Models Meet NL2Code: A Survey." Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (2023). [9]             Cassano, F., Gouwar, J., Nguyen, D., ... & Guha, A. "MultiPL-E: A Scalable and Polyglot Approach to Evaluating Large Language Models for Code." IEEE Transactions on Software Engineering, 49(7) (2023): 3840-3855. [10]          Ammann, P., & Offutt, J. Introduction to Software Testing, 2nd Edition. Cambridge University Press (2016).

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Publication Date

5/15/2026

Peer Review Type

Double-Blind Peer Review

Review Rounds: 2

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