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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:IJSREM12974

An Education App Using AR and VR Technology

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM12974

Volume:

6 |

5 |

May 2022

Pages:

Publication Frequency:

Monthly (12 issues per year)

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Not assigned

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

RK

Rehan Khan

AK

Aniket Khavnekar

AS

Ajay Singh

PSK

Prof. Satish Kuchiwale

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Abstract

The application of Augmented Reality (AR) & Virtual Reality based on mobile terminals is a hot topic of interests for mobile applications and human-machine interaction. Mobile AR technique combines the intelligent display, registration tracking, virtual and reality convergence, and human-computer interactions through portable devices or intelligent terminals. This allows the 3D virtual object to be fully docked with the customer’s actual scene, thus increasing the perceived range. This study uses Unity 3D modelling to create a three-dimensional model of the scene and to detect and track the totem functions of the Vuforia engine. It can set animation and play video. Interactions between virtual buttons and virtual reality can also be created as virtual buttons. The AR application in the Vuforia SDK is a hub that connects the virtual world with reality. The monitor of the mobile terminal merges the actual video and the virtual object, enabling three-dimensional tracking and registration. This article shows you how to design your game and apply AR technology in a Unity 3D environment.

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Cite This Article

Rehan Khan, Aniket Khavnekar, Ajay Singh, Prof. Satish Kuchiwale, "An Education App Using AR and VR Technology," International Journal of Scientific Research in Engineering and Management, vol. 6, no. 5, May 2022.

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Publication Date

8/4/2022

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Review Rounds: 2

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The authors declare no conflict of interest related to this research work.

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