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Stream/Area:
-
Subject:
-
Paper ID:
IJSREM51895
Volume:
9 |
8 |
Aug 2025
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
Automated Dialogue Generation for Video Games (ADGVG),” addresses the need for dynamic and context-aware dialogue in modern video games. Traditional dialogue systems, which are manually scripted and rule-based, are often repetitive, costly to produce, and lack the flexibility to adapt to player actions. This report presents a framework that integrates large, pre-trained language models (LLMs) with a retrieval-augmented generation (RAG) pipeline and prompt engineering to create coherent, engaging, and character-specific dialogues for non-player characters (NPCs). By grounding generative models in curated knowledge bases and using structured dialogue turn-taking, this approach overcomes key challenges such as maintaining personality consistency, long-term narrative coherence, and avoiding “hallucinated” outputs. Evaluation, which combines automatic metrics with human-cantered testing, demonstrates that this hybrid system produces more consistent and engaging dialogues compared to traditional methods. The ADGVG framework provides a scalable and versatile solution with broad applications in interactive storytelling, training simulations, and conversational AI beyond the gaming industry.
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Publication Date
8/20/2025
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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The authors declare no conflict of interest related to this research work.
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