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Stream/Area:
-
Subject:
-
Paper ID:
IJSREM68154
Volume:
10 |
10 |
Oct 2026
Pages:
1-5
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
Computer Science
Patkar Varde College
Computer Science
Patkar Varde College
BattleZone is an online multiplayer battle royale game designed for Android devices using Unity and C#. The project focuses on real-time competitive gameplay in which players enter a large game map, collect weapons and resources, engage other players, and survive until the final player remains. The proposed system combines online matchmaking, responsive player control, weapon and inventory management, combat, health and elimination, a dynamically shrinking safe zone, and match results into one integrated gameplay experience. Multiplayer communication is supported through Photon Fusion or Photon PUN 2, while Firebase can provide authentication and persistent player data. The overall design follows a gameplay loop of Matchmaking → Spawn → Explore and Collect → Engage Opponents → Survive the Safe Zone → Eliminate Players → Final Battle → Results. The project aims to provide a responsive, competitive, and expandable mobile battle royale experience while demonstrating the integration of networking, game mechanics, user authentication, data management, and player-centered testing.
KEYWORDS
This project presents the design and development plan for BattleZone, an online mobile multiplayer battle royale game built using Unity and C#. The system combines user authentication, online matchmaking, player control, weapons, inventory, combat, health and survival, a shrinking safe zone, and leaderboard-based results. The project emphasizes the integration of these systems into a consistent real-time gameplay loop rather than treating them as independent features. The proposed architecture provides a practical foundation for an expandable Android game. Photon Fusion or Photon PUN 2 can support multiplayer networking, while Firebase can provide authentication and database services. Through structured playtesting and refinement, BattleZone can be evaluated for usability, performance, synchronization, combat quality, and overall player engagement.
[1] Unity Technologies, Unity documentation and game development resources. [2] Photon Engine, Photon Fusion / Photon PUN 2 multiplayer networking documentation. [3] Firebase Documentation, Authentication and Cloud database services. [4] Android Developers, Android SDK and application development documentation. [5] Ryan, R. M., Rigby, C. S., & Przybylski, A., “The Motivational Pull of Video Games: A Self-Determination Theory Approach,” Motivation and Emotion, 2006. [6] Yee, N., “Motivations for Play in Online Games,” CyberPsychology & Behavior.
Publication Date
10/21/2026
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
Funding Information
No funding information available for this research.
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