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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:IJSREM59949

DeathMania: A Multiplayer Game

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM59949

Volume:

10 |

4 |

April 2026

Pages:

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM59949

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

SY

Sanjeet Yadav

UA

Ujjwal Asthana

PKP

Prasanna Kumar Pandey

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Abstract

The rapid evolution of multiplayer digital games has transformed interactive entertainment into complex distributed systems that integrate real-time networking, scalable backend infrastructure, artificial intelligence, and socially driven gameplay mechanics. This review paper critically examines contemporary research on multiplayer networking architectures, latency mitigation techniques, server-authoritative synchronization models, skill-based matchmaking algorithms, and player motivation frameworks to support the development of DeathMania, a Unity-based multiplayer action game. The study synthesizes findings from networking engineering, behavioral psychology, and game design theory to identify limitations in current multiplayer ecosystems, particularly the lack of personality-sensitive and inclusivity-focused design strategies. Special emphasis is placed on lag compensation methods, fairness optimization, adaptive AI systems, and introvert-friendly social interaction mechanisms. The paper highlights existing research gaps in integrating technical performance optimization with psychological comfort modeling and proposes an interdisciplinary multiplayer framework that combines predictive lag compensation, scalable cloud deployment, adaptive matchmaking, and inclusive communication systems. The findings contribute toward the design of robust, fair, and socially sustainable multiplayer gaming environments.

KEYWORDS

Multiplayer Games Unity Server-Authoritative Networking Lag Compensation Matchmaking Player Motivation Inclusive Game Design Game AI.

Cite This Article

Sanjeet Yadav, Ujjwal Asthana, Prasanna Kumar Pandey, "DeathMania: A Multiplayer Game," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 4, April 2026. https://doi.org/10.55041/IJSREM59949

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Publication Date

4/16/2026

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Double-Blind Peer Review

Review Rounds: 2

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The authors declare no conflict of interest related to this research work.

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