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Stream/Area:
-
Subject:
-
Paper ID:
IJSREM59949
Volume:
10 |
4 |
April 2026
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
The rapid evolution of multiplayer digital games has transformed interactive entertainment into complex distributed systems that integrate real-time networking, scalable backend infrastructure, artificial intelligence, and socially driven gameplay mechanics. This review paper critically examines contemporary research on multiplayer networking architectures, latency mitigation techniques, server-authoritative synchronization models, skill-based matchmaking algorithms, and player motivation frameworks to support the development of DeathMania, a Unity-based multiplayer action game. The study synthesizes findings from networking engineering, behavioral psychology, and game design theory to identify limitations in current multiplayer ecosystems, particularly the lack of personality-sensitive and inclusivity-focused design strategies. Special emphasis is placed on lag compensation methods, fairness optimization, adaptive AI systems, and introvert-friendly social interaction mechanisms. The paper highlights existing research gaps in integrating technical performance optimization with psychological comfort modeling and proposes an interdisciplinary multiplayer framework that combines predictive lag compensation, scalable cloud deployment, adaptive matchmaking, and inclusive communication systems. The findings contribute toward the design of robust, fair, and socially sustainable multiplayer gaming environments.
KEYWORDS
Publication Date
4/16/2026
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
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