DeathMania: A Multiplayer Game
Sanjeet Yadav
Department of Computer Science and Engineering
Babu Banarasi Das Institute of Technology and Management Lucknow, India Sanjeetyadav5646@gmail.com
Ujjwal Asthana
Department of Computer Science and Engineering
Babu Banarasi Das Institute of Technology and Management Lucknow, India asthanaji090304@gmail.com
Guided by – Prasanna Kumar Pandey Department of Computer Science and Engineering
Babu Banarasi Das Institute of Technology and Management Lucknow, India
prasanna.pandey99@gmail.com
Abstract-The rapid evolution of multiplayer digital games has transformed interactive entertainment into complex distributed systems that integrate real-time networking, scalable backend infrastructure, artificial intelligence, and socially driven gameplay mechanics. This review paper critically examines contemporary research on multiplayer networking architectures, latency mitigation techniques, server-authoritative synchronization models, skill-based matchmaking algorithms, and player motivation frameworks to support the development of DeathMania, a Unity-based multiplayer action game. The study synthesizes findings from networking engineering, behavioral psychology, and game design theory to identify limitations in current multiplayer ecosystems, particularly the lack of personality-sensitive and inclusivity-focused design strategies. Special emphasis is placed on lag compensation methods, fairness optimization, adaptive AI systems, and introvert-friendly social interaction mechanisms. The paper highlights existing research gaps in integrating technical performance optimization with psychological comfort modeling and proposes an interdisciplinary multiplayer framework that combines predictive lag compensation, scalable cloud deployment, adaptive matchmaking, and inclusive communication systems. The findings contribute toward the design of robust, fair, and socially sustainable multiplayer gaming environments.
Keywords— Multiplayer Games, Unity, Server-Authoritative Networking, Lag Compensation, Matchmaking, Player Motivation, Inclusive Game Design, Game AI.