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Stream/Area:
-
Subject:
-
Paper ID:
10.55041/IJSREM14897
Volume:
6 |
6 |
Jun 2022
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
Stroke survivors frequently have permanent or partial limitations in their ability to move their hands, arms, and/or legs. Rehabilitation should begin as soon as the injury occurs to aid patients’ recovery. Patients would struggle to engage in the rehabilitation process, which can be painful and uncomfortable at times, if they lacked drive. Wearable devices, games, and the Internet of Things (IoT) can help patients with their rehabilitation by providing a motivating environment and allowing for remote monitoring of their health and progress. This research describes the development and implementation of an IoT-based rehabilitation system for stroke patients with upper-limb disabilities that incorporates gaming and wearable technologies.
KEYWORDS
Publication Date
6/20/2022
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
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