Loading article...
Loading article...
Stream/Area:
-
Subject:
-
Paper ID:
10.55041/IJSREM30284
Volume:
8 |
4 |
Apr 2024
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
In today’s era dominated by computer gaming, various elements such as style, montage, and the ways in which audiences engage with content have evolved significantly. However, one area that remains relatively unexplored is the potential rise of interactive or ‘playable’ films as a significant shift in cinema. While interactive film experiments do exist, they are still in the early stages and lack a consistent form. The labelling of diverse pieces as interactive films has led to confusion about what truly constitutes this genre. This raises the question of why interactive films have not gained cultural or economic traction, despite the widespread interest in interactive entertainment seen in the gaming industry. Examining notable examples of interactive films may shed light on their limitations and suggest potential new directions for this evolving form of storytelling
KEYWORDS
Publication Date
12/31/45390
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
Documents
Article Views
0
Total views since publication
PDF Downloads
2
Total downloads since publication
Geographic Reach
5
Digital Preservation: This article is permanently archived on Zenodo and complies with all data preservation standards across major indexing platforms.
Plagiarism Screening
This manuscript has been checked for plagiarism using TurnitinPlagiarismChecker software.
Conflict of Interest
The authors declare no conflict of interest related to this research work.
Funding Information
No funding information available for this research.
Related research in the same subject area
Loading similar articles...