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Stream/Area:
-
Subject:
-
Paper ID:
10.55041/IJSREM14774
Volume:
6 |
6 |
Jun 2022
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
The gaming industry has grown tremendously over the past few decades. This paper presents a survey of ongoing changes that are happening in the gaming industry, as well as its advancement in the future with virtual reality. This study focuses on two main areas of gaming domain. First The way of creating games has changed since the early 2000s, including the rise of various hybrid genres, the emergence of distinct new genres, and the increasing push toward online/open-world games and online/multiplayer games, and Second How technologies like Virtual reality, Augmented reality, Cloud gaming, etc. can provide innovative gaming experiences and changing the way of the gaming world. It also presents small journey of how gaming industries are dominating in business.
KEYWORDS
Publication Date
6/19/2022
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
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