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Paper ID:IJSREM63340

Examining how blockchain technology may improve gaming experiences in the metaverse.

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM63340

Volume:

10 |

5 |

May 2026

Pages:

1-8

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM63340

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

Govindappagari Pushpanjali

Govindappagari Pushpanjali

Department of Electronic and Communication Engineering

SSIT,SSAHE, Tumkur ,Karnataka, India

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Rohith Krishna G R

Rohith Krishna G R

Department of Electronic and Communication Engineering

SSIT,SSAHE, Tumkur ,Karnataka, India

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Yogeshwari K N

Yogeshwari K N

Department of Electronic and Communication Engineering

SSIT,SSAHE, Tumkur ,Karnataka, India

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Yashaswini H C

Yashaswini H C

Department of Electronic and Communication Engineering

SSIT,SSAHE, Tumkur ,Karnataka, India

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Mentors

Prof. C R Mohan Kumar

Prof. C R Mohan Kumar

Department of Electronic and Communication Engineering

SSIT,SSAHE, Tumkur ,Karnataka, India

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Abstract

Compared to Greek, Norse, and Egyptian myths, Indian mythology is noticeably underrepresented in the game industry, despite its impressive growth in immersive technologies. This essay presents MythoVerse, a metaverse game platform that blends Indian mythology with blockchain technology. The platform makes use of Firebase for multiplayer synchronization, Polygon/Ethereum blockchain for decentralized asset ownership, and Unreal Engine 5 for realistic rendering. Through NFT-backed digital artifacts, players participate in a decentralized economy, make decisions influenced by karma, and advance their roles based on dharma. According to performance studies, the system can render at 60 frames per second with 99.92% server uptime and complete transactions in 5 to 10 seconds. MythoVerse establishes itself as a game platform and an educational endeavor by combining cultural preservation, technological innovation, and enjoyment.

KEYWORDS

Index Terms: Indian Mythology Metaverse Gaming Blockchain Technology NFT Unreal Engine 5 Firebase Polygon Blockchain Ethereum Decentralized Economy Multiplayer Synchronization Cultural Preservation Karma System Dharma-Based Gameplay Immersive Technologies Digital Asset Ownership.

Cite This Article

Govindappagari Pushpanjali, Rohith Krishna G R, Yogeshwari K N, Yashaswini H C, Prof. C R Mohan Kumar, "Examining how blockchain technology may improve gaming experiences in the metaverse.," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 5, pp. 1-8, May 2026. https://doi.org/10.55041/IJSREM63340

Full Article/Conclusion

MythoVerse shows how cutting-edge technology may be applied to both the production of captivating entertainment and the preservation of cultures. The website effectively combines realistic storytelling, immersive rendering, and blockchain ownership. The study demonstrates how games may serve as tools for education and legacy transfer in addition to being entertaining by fostering innovation in cultural authenticity. Culturally contextual activities provide distinction based on real stories as the number of metaverse worlds rises. The market value of cultural variety in gaming format is indicated by the platform's success. MythoVerse is a step toward futures where users own virtual worlds, games teach as they entertain, and technology advances without losing cultural legacy.

References

[1]              H. Duan, J. Li, S. Fan, Z. Lin, X. Wu, and W. Cai, ‘‘Metaverse for social good: A university campus prototype,’’ in Proc. 29th ACM Int. Conf. Multimedia, 2021, pp. 153–161. [2]              L.-H. Lee, T. Braud, P. Zhou, L. Wang, D. Xu, Z. Lin, A. Kumar, C. Bermejo, and P. Hui, ‘‘All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda,’’ 2021, arXiv:2110.05352. [3]              H. Ning, H. Wang, Y. Lin, W. Wang, S. Dhelim, F. Farha, J. Ding, and M. Daneshmand, ‘‘A survey on metaverse: The state-of-the-art, technologies, applications, and challenges,’’ 2021, arXiv:2111.09673. [4]              L.-H. Lee, Z. Lin, R. Hu, Z. Gong, A. Kumar, T. Li, S. Li, and P. Hui, ‘‘When creators meet the metaverse: A survey on computational arts,’’ 2021, arXiv:2111.13486. [5]              Q. Yang, Y. Zhao, H. Huang, Z. Xiong, J. Kang, and Z. Zheng, ‘‘Fusing blockchain and AI with metaverse: A survey,’’ IEEE Open J. Comput. Soc., vol. 3, pp. 122–136, 2022. [6]              T. Huynh-The, Q.-V. Pham, X.-Q. Pham, T. T. Nguyen, Z. Han, and D.-S. Kim, ‘‘Artificial Intelligence for the Metaverse: A survey,’’ Eng. Appl. Artif. Intell., vol. 117, Jan. 2023, Art. no. 10558. [7]              T. Górski, ‘‘The k + 1 symmetric test pattern for smart contracts,’’ Symmetry, vol. 14, no. 8, p. 1686, Aug. 2022, doi: 10.3390/sym14081686. [8]              N. Sánchez-Gómez, J. Torres-Valderrama, J. A. García- García, J. J. Gutiérrez, and M. J. Escalona, ‘‘Model-based software design and testing in blockchain smart contracts: A systematic literature review,’’ IEEE Access, vol. 8, pp. 164556–164569, 2020, doi: 10.1109/ACCESS.2020.3021502. [9]              S. Punathumkandi, V. M. Sundaram, and P. Panneer, ‘‘Interoperable permissioned-blockchain with sustainable performance,’’ Sustainability, vol. 13, no. 20, p. 11132, Oct. 2021, doi: 10.3390/su132011132. [10]          H. Tam Vo, Z. Wang, D. Karunamoorthy, J. Wagner, E. Abebe, and M. Mohania, ‘‘Internet of Blockchains: Techniques and challenges ahead,’’ in Proc. IEEE Int. Conf. Internet Things (iThings) IEEE Green Comput. Commun. (GreenCom) IEEE Cyber, Phys. Social Comput. (CPSCom) IEEE Smart Data (SmartData), Jul. 2018, pp. 1574–1581, doi: 10.1109/Cybermatics_2018.2018.00264.

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Publication Date

5/16/2026

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Double-Blind Peer Review

Review Rounds: 2

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