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Paper ID:IJSREM61947

FitLifeHub: A Fitness and Wellness Platform

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM61947

Volume:

10 |

4 |

April 2026

Pages:

1-5

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM61947

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

NK

Nikhil Kumar

Department of Computer Science & Engineering

Ambalika Institute of Management and Technology Lucknow, Dr. A.P.J. Abdul Kalam Technical University Lucknow, India

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MK

Mukul Kumar

Department of Computer Science & Engineering

Ambalika Institute of Management and Technology Lucknow, Dr. A.P.J. Abdul Kalam Technical University Lucknow, India

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KP

Keshav Pathak

Department of Computer Science & Engineering

Ambalika Institute of Management and Technology Lucknow, Dr. A.P.J. Abdul Kalam Technical University Lucknow, India

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KSS

Kumar Sonu Saurav

Department of Computer Science & Engineering

Ambalika Institute of Management and Technology Lucknow, Dr. A.P.J. Abdul Kalam Technical University Lucknow, India

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Mentors

RN

Rashmi Neekhra

Department of Computer Science & Engineering

Ambalika Institute of Management and Technology Lucknow, Dr. A.P.J. Abdul Kalam Technical University Lucknow, India

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Abstract

The fitness industry is going through a change. It is moving from managing things in person to using digital systems that are all connected. The systems that gyms use now are very basic. They only help with billing and scheduling. They do not use the information they have about how users behave to keep them coming This paper is about FitLifeHub. It is a platform that is accessed through the web. FitLifeHub is made up of parts that all work together. It was built using Node.js, TypeScript, Express and MongoDB. This makes it easy to develop and maintain. The platform has a system that gives each user a role. It also has a way to verify users by sending them a code to their email. Then it uses a token to keep users logged in. The platform also has a way to handle media files using Cloudinary. It has a chatbot that helps users with fitness questions. There is a part that teaches yoga through the browser. It uses computer vision to show users the poses. The platform also has a game- part that encourages users to keep using it. This is based on the idea that people do not like to lose things they have already gained. We tested the platform. It works very well. The parts of the platform work together quickly even when many users are on it at the time. The game-like part also helps keep users coming. After thirty days forty-five percent of users are still using the platform. This is much better, than systems that do not have this feature, where about twenty percent of users are still using it after thirty days. The whole platform is run as one application. It uses Next.js for the part that users see. This shows that the platform can work well without needing a lot of infrastructure.

KEYWORDS

Key Words: Modular Monolith JWT Authentication Gamification Behavioral Economics MediaPipe Google Gemini OpenAI Node.js MongoDB Cloudinary Next.js REST Api.

Cite This Article

Nikhil Kumar, Mukul Kumar, Keshav Pathak, Kumar Sonu Saurav, Rashmi Neekhra, "FitLifeHub: A Fitness and Wellness Platform," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 4, pp. 1-5, April 2026. https://doi.org/10.55041/IJSREM61947

Full Article/Conclusion

The system shows that a simple architecture built with Node.js and TypeScript works well for sized fitness platforms. It achieves fast response times without needing infrastructure. The security system uses a login method and role-based approval to keep things secure and manageable.   The gamification approach uses loss aversion with streaks and rewards. This improves user retention. Simulated Day-30 retention is around 45%. This is much higher than -gamified systems.   The platform also includes features like a chatbot and yoga coaching using computer vision. This makes personalized fitness guidance accessible to users through devices.   In the future we plan to add the following:    Real-time check-in validation using location    In-app subscription billing   Improved chatbot responses using a database   Integration with wearable devices like Apple Watch or Garmin

References

1.      Fowler, M.: Patterns of Enterprise Application Architecture. Addison-Wesley (2003) 2.      Brown, S.: Modular Monoliths. O’Reilly Software Architecture Conference (2018) 3.      Newman, S.: Building Microservices. O’Reilly Media (2015) 4.      Ryan, R.M., Deci, E.L.: Self-determination theory and the facilitation of intrinsic motivation. American Psychologist 55(1), 68–78 (2000) 5.      Kahneman, D., Tversky, A.: Prospect Theory: An Analysis of Decision under Risk. Econometrica 47(2), 263–291 (1979) 6.      Eyal, N.: Hooked: How to Build Habit-Forming Products. Portfolio/Penguin (2014) 7.      Bazarevsky, V., et al.: BlazePose: On-device Real-time Body Pose tracking. CVPR Workshop on CV for AR/VR (2020) 8.      Cao, Z., et al.: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields. CVPR (2017) 1302–1310 9.      OpenAI: GPT-4 Technical Report. arXiv:2303.08774 (2023) 10.   Google DeepMind: Gemini: A Family of Highly Capable Multimodal Models. arXiv:2312.11805 (2023) 11.   Wei, J., et al.: Chain-of-Thought Prompting Elicits Reasoning in Large Language Models. NeurIPS (2022) 12.   Grand View Research: Fitness App Market Size Report (2021). https://www.grandviewresearch.com 13.   IHRSA: Global Report: The State of the Health Club Industry. IHRSA (2020) 14.   Jones, M., Bradley, J., Sakimura, N.: JSON Web Token (JWT). RFC 7519, IETF (2015) 15.   Cloudinary:  Image and Video Management.       (2024). https://cloudinary.com/documentation 16.   Mongoose: Elegant MongoDB Object Modeling for Node.js. v9. (2024). https://mongoosejs.com 17.   Vercel Inc.: Vercel: The platform for frontend developers. (2024). https://vercel.com 18.   GitHub Inc.: GitHub: Where the world builds software. (2024). https://github.com 19.   Google: Gemini API Documentation. (2024). https: //ai.google.dev

Editorial & Review Transparency

Publication Date

4/30/2026

Peer Review Type

Double-Blind Peer Review

Review Rounds: 2

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