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Stream/Area:
-
Subject:
-
Paper ID:
IJSREM45431
Volume:
9 |
4 |
Apr 2025
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
Gamification has emerged as a transformative tool in education, leveraging interactive mechanics to enhance engage- ment and retention. This paper introduces Knowledge Horizons, an educational game integrating gamified elements across mul- tiple disciplines, including mathematics, science, social studies, and cognitive skills. Unlike traditional learning methods, this ap- proach fosters active participation and problem-solving through mini-games tailored to different subjects. By incorporating adap- tive difficulty levels, immersive mechanics, and diverse gameplay styles, Knowledge Horizons aims to address the limitations of conventional educational tools. This paper explores the game’s design, implementation, and its potential impact on student engagement and learning ou
KEYWORDS
Publication Date
4/22/2025
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
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