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Stream/Area:
-
Subject:
-
Paper ID:
10.55041/IJSREM37695
Volume:
8 |
9 |
Sep 2024
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
This paper describes the creation of an interactive vocabulary- acquisition game that makes use of the Pygame module and is built in Python. In the game “Gamified Learning,” players must type words that fall to the bottom of the screen in order to advance their word recognition and typing abilities. To increase interest, the design includes a grading system based on accurate inputs, and dynamic word production. According to early user feedback, players are effectively motivated to increase their vocabulary in a fun and participatory way by the game. The article covers the educational potential of the game, implementation specifics, and ideas for future improvements, like vocabulary expansion and difficulty scaling.
KEYWORDS
Publication Date
9/28/2024
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
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No funding information available for this research.
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