Crossref DOIMemberCiteFactoropen accessissn
SJIF Impact Factor 8.659 | ISSN: 2582-3930
IJSREM Logo

International Journal of Scientific Research in Engineering and Management

(Gateway to Global Scholars - An International, Scholarly, Multi-Disciplinary, Open Access Journal)

Peer-Reviewed Journal Designed to Meet UGC's Quality Parameters

HomeCurrent IssuePast IssuesPay OnlineConferencesEditorial BoardAbout UsContact Us
IJSREM

Loading article...

Follow Us

  • Google Scholar
  • ResearchGate
  • Academia.edu
  • Mendeley
  • LinkedIn
  • Facebook
  • Instagram

Journal Policies

  • Peer Review Policy
  • Publication Ethics
  • Copyright Infringement
  • Refund & Cancellation Policy
  • Terms and Conditions
  • Privacy Policy

Journal Identifiers & Licenses

  • ISSN Verified: 2582-3930ISSN Verified: 2582-3930
  • Crossref DOI: 10.55041Crossref DOI: 10.55041
  • SJIF Ranking: 08.659SJIF Ranking: 08.659
  • Licensed under CC BY 4.0Licensed under CC BY 4.0
  • ISO Certification: 9001:2015ISO Certification: 9001:2015
  • Indexed & Cited In: Google ScholarIndexed & Cited In: Google Scholar

Contact Us

International Journal of Scientific Research in Engineering and Management (IJSREM)

#62/1, New No 7, 1st Cross, 2nd Main, Ganganagar, R T Nagar, Bangalore North, Bangalore, Karnataka, India – 560032
[email protected]+91 93911 67991
logos
logos
Working Hours

Mon – Sat: 9:00 AM – 6:00 PM

Sunday: 10:00 AM – 4:00 PM

+91 93911 67991

© 2026 IJSREM – International Journal of Scientific Research in Engineering and Management. This is an open-access journal. Articles are published under the Creative Commons Attribution (CC BY 4.0) License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

DisclaimerPrivacy PolicyTerms and Conditions
ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:10.55041/IJSREM.GSTCOS020

GAMIFYING JOB TRAINING ON EMPLOYEE SKILLS AND EMPLOYEE ENGAGEMENT

Stream/Area:

-

Subject:

-

Paper ID:

10.55041/IJSREM.GSTCOS020

Volume:

10 |

7 |

Jul 2026

Pages:

1-11

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/ijsrem.GSTCOS020

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

Share this article:

Authors

AM

A Mounika

Department of MBA

CMR College of Engineering & Technology

Download Author Certificate
KV

K Visali

Department of MBA

CMR College of Engineering & Technology

Download Co-Author Certificate

Author Services & Downloads

Full ArticlesAcceptance Certificate

Abstract

Gamifying job training involves incorporating game design elements such as points, badges, leaderboards. Gamifying explores the intersection of gamification and job training, focusing on its implications for employee engagement and skill development. Through a comprehensive analysis, it examines the relationship between gamified training methods and employee engagement levels within organizational contexts. Employing both quantitative and qualitative methodologies, the research delves into the impact of gamification on enhancing employee engagement metrics. By synthesizing existing literature and empirical evidence, it elucidates the efficacy of gamified approaches in fostering employee skill acquisition and sustained engagement. Findings from this study contribute to a deeper understanding of how gamification strategies can optimize job training initiatives, ultimately enhancing organizational performance and employee satisfaction.

KEYWORDS

Gamifying Job training Employee engagement Skill development Organizational performance Gamification strategies.

Cite This Article

A Mounika, K Visali, "GAMIFYING JOB TRAINING ON EMPLOYEE SKILLS AND EMPLOYEE ENGAGEMENT," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 7, pp. 1-11, Jul 2026. https://doi.org/10.55041/ijsrem.GSTCOS020

Full Article/Conclusion

The study on gamifying job training on employee skills and employee engagement at YASH Technologies concludes that significant potential of gamification in enhancing employee skills and engagement, findings that incorporating game elements like points, badges, leaderboards, and interactive content can transform traditional training methods into more energetic and effective learning experiences. Employees show higher levels of motivation, satisfaction, and knowledge retention when engaged in gamified training programs. Gamified training offers numerous state benefits , its favorable result depends on thoughtful design and ongoing updates based on employee feedback. As organizations increasingly adopt gamification strategies, they can expect not only enhanced training outcomes but also a more engaged and loyal employee base, driving overall organizational success.

References

i.Abdul Basit Zubair Hassan, gamification on employee engagement and work performance among employees working in IT Multinationals in Malaysia. https://doi.org/10.3991/ijim.v16i06.28485 ii.Anchal Gupta, Gomathi, purpose of enhancing employee engagement, Game mechanics and dynamics are able to positively influence human behavior https://doi.org/10.1016/j.procs.2018.10.084 iii.Ausrine ciplytel ,Edita, A study on gamification as an innovative instrument for employee engagement. https://doi.org/10.1108/IJRDM-01-2013-0030 iv.Ergle, Daina, significant measurements for Human Resource Management efficiency. With younger generation representatives .https://doi.org/10.1108/JOSM-04-2016-0116 v.Marcelo Pereira , Marcelo Oliveira, combination of lean practices and the process of gamification enabled us to explore aspects related to the teaching-learning . https://doi:10.1016/j.procir.2017.02.041 vi.Marcelo Magioli Sereno, Huat Bin, This study contributes to the comparative analysis of outcomes between gamified and traditional training systems in the banking sector https://doi.org/10.1108/HRMID-05-2015-0074 vii.Michael B. Armstrong, Richard N. Landers, science-based gamification in employee training to address the research–practice gap. https://doi.org/10.1108/JSM-01-2015-0045 viii.Richard N. Landers ,Elena M. Auer, A study on gamification of adult learning: gamifying employee training and development . https://doi.org/10.1108/IJLSS-04-2016-0017 ix.Siti Fadzilah Mat Noor, Noraidah Sahari, the spread of the COVID-19 pandemic, where employees are expected to work or attend training from home. https://doi.org/10.1108/JKM-10-2016-0429 x.Angelova, MCorporate training opportunities and challenges for employees and managers. https://doi.org/10.3390/su13158654.  

Editorial & Review Transparency

Publication Date

7/5/2026

Peer Review Type

Double-Blind Peer Review

Review Rounds: 2

Documents

Review Report (Confidential)
Copyright Form (Office)

Article Metrics & Impact

Article Views

0

Total views since publication

PDF Downloads

2

Total downloads since publication

Geographic Reach

5

Indexing, Archiving & Preservation

Google Scholar
Academia
ResearchGate
Crossref
SSRN
Semantic Scholar
Thomson Reuters
WorldCat
Mendeley
OpenAlex
EBSCO
Zenodo

Digital Preservation: This article is permanently archived on Zenodo and complies with all data preservation standards across major indexing platforms.

Ethics, Compliance & Transparency

Plagiarism Screening

This manuscript has been checked for plagiarism using TurnitinPlagiarismChecker software.

Conflict of Interest

The authors declare no conflict of interest related to this research work.

Funding Information

No funding information available for this research.

Similar & Recommended Articles

Similar Articles by Topic

Related research in the same subject area

Loading similar articles...