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Stream/Area:
-
Subject:
-
Paper ID:
IJSREM28754
Volume:
8 |
2 |
Feb 2024
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
Uncertainty pervades our surroundings, especially in the current times. Whether it concerns their future academic and career prospects, the economy, and their health during the global pandemic. Yet as human beings, we crave security. This ambiguity over the consequences of lockdown besides the other concerns, makes the youth vulnerable to stress and boredom during the pandemic. Gaming in the digital platform has been identified as an effective way to cope, it has become a leisure activity among the youth. Increased outdoor restrictions, occupational disruptions, and more leisure time have led to a wide scope of gaming during COVID-19. The objective of the current study is to determine gaming habits among youth from March 2020 onwards until post-lockdown. So, during a pandemic, studies have indicated that psychiatric disorders and lockdown boredom have been the major reasons leading to online gaming. The study also depicts that most of the youth spend limited time on gaming and this shows that they are not addicted to online gaming and more than 31% of the youth play sports and adventurous games.
KEYWORDS
Publication Date
12/31/45342
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
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