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Paper ID:IJSREM63385

Gesture-Based Eye and Hand Controlled Virtual Mouse Pointer Using Machine Learning

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM63385

Volume:

10 |

5 |

May 2026

Pages:

1-7

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM63385

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

AM

Akashdip Mondal

Computer Science And Engineering

JIS College Of Engineering

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BB

Biplab Bhowmik

Computer Science And Engineering

JIS College Of Engineering

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BD

Bikram Debnath

Computer Science And Engineering

JIS College Of Engineering

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RD

Rakhi Dey

Computer Science And Engineering

JIS College Of Engineering

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SD

Smriti Dey

Computer Science And Engineering

JIS College Of Engineering

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Abstract

The rapid advancement of Human–Computer Interaction (HCI) technologies has significantly transformed the way users interact with digital systems. Traditional input devices such as the mouse and keyboard remain effective but present limitations in accessibility, hygiene, and flexibility, particularly for users with physical disabilities or in sterile environments. This research presents a Gesture-Based Eye and Hand Controlled Virtual Mouse Pointer using Machine Learning and Computer Vision techniques as a touchless alternative to conventional input devices. The proposed system integrates hand gesture recognition and eye blink detection to perform real-time mouse operations without physical contact. A standard webcam is used to capture live video input, which is processed using OpenCV and MediaPipe frameworks. Hand landmark detection tracks fingertip movement for dynamic cursor navigation, while facial landmark analysis identifies intentional eye blinks to trigger mouse click actions. By combining these two interaction modalities, the system reduces false gesture activation, improves control accuracy, and minimizes user fatigue compared to gesture-only approaches. The implementation utilizes Python, OpenCV, MediaPipe, NumPy, and PyAutoGUI, making the framework cost-effective and accessible without specialized hardware. Experimental evaluation demonstrates gesture recognition accuracy between 92% and 95%, eye blink detection accuracy around 90%, and average system latency below 150 milliseconds under moderate lighting conditions. The system provides smooth cursor control, reliable click detection, and a short user adaptation period. The proposed framework offers significant potential in assistive computing, healthcare, education, and touchless industrial applications. Although performance may be affected by poor lighting, background clutter, and prolonged usage fatigue, the results demonstrate that multimodal vision-based virtual mouse systems can serve as practical and scalable next-generation human–computer interaction solutions.

KEYWORDS

Keywords: Human–Computer Interaction Virtual Mouse Computer Vision MediaPipe Eye Tracking Gesture Recognition Touchless Interface

Cite This Article

Akashdip Mondal, Biplab Bhowmik, Bikram Debnath, Rakhi Dey, Smriti Dey, "Gesture-Based Eye and Hand Controlled Virtual Mouse Pointer Using Machine Learning," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 5, pp. 1-7, May 2026. https://doi.org/10.55041/IJSREM63385

Full Article/Conclusion

This research presents the design and implementation of a Gesture-Based Eye and Hand Controlled Virtual Mouse Pointer as an innovative touchless Human–Computer Interaction system using computer vision and machine learning techniques. The proposed framework successfully demonstrates that conventional input devices such as the mouse can be partially replaced with a multimodal interaction approach that combines hand gesture recognition and eye blink detection for real-time computer control. By utilizing a standard webcam along with open-source technologies including OpenCV, MediaPipe, Python, NumPy, and PyAutoGUI, the system provides a cost-effective and accessible alternative without requiring specialized hardware. The developed system effectively enables cursor movement through hand gesture tracking while using eye blink detection for mouse click operations, thereby improving interaction efficiency and reducing accidental activations commonly found in gesture-only systems. Experimental evaluation indicates that the framework achieves high gesture recognition accuracy, reliable blink detection performance, and low response latency under moderate environmental conditions. These results confirm the practical feasibility of the proposed system for real-time applications. One of the key strengths of this research lies in its accessibility and versatility. The proposed solution can significantly benefit individuals with physical disabilities, users with limited motor control, and environments where touch-based interaction is inconvenient or unhygienic, such as healthcare institutions, laboratories, educational spaces, and industrial settings. The integration of multimodal interaction enhances usability by reducing dependency on a single control mechanism. However, certain limitations remain, including sensitivity to lighting conditions, background complexity, reduced precision for high-detail tasks, and possible user fatigue during prolonged usage. Despite these challenges, the system establishes a strong foundation for future advancements in touchless interaction technology. Future improvements may involve deep learning-based gesture classification, adaptive calibration techniques, improved eye-tracking precision, sensor fusion, and compatibility with augmented or virtual reality systems. Overall, this research demonstrates that multimodal gesture- and eye-controlled interfaces represent a promising step toward intelligent, inclusive, and next-generation Human–Computer Interaction technologies.

References

  1. Pavlovic, V. I., Sharma, R., & Huang, T. S., “Visual interpretation of hand gestures for human– computer interaction: A review,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 19, no. 7, pp. 677–695, 1997.   2. Mitra, S., & Acharya, T., “Gesture recognition: A survey,” IEEE Transactions on Systems, Man, and Cybernetics, vol. 37, no. 3, pp. 311–324, 2007.   3. Turk, M., & Pentland, A., “Face recognition using eigenfaces,” Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition, pp. 586–591, 1991.   4. Viola, P., & Jones, M., “Rapid object detection using a boosted cascade of simple features,” IEEE Conference on Computer Vision and Pattern Recognition, vol. 1, pp. 511–518, 2001.   5. Dalal, N., & Triggs, B., “Histograms of oriented gradients for human detection,” IEEE Conference on Computer Vision and Pattern Recognition, pp. 886–893, 2005.   6. Zhang, Z., “A flexible new technique for camera calibration,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 22, no. 11, pp. 1330–1334, 2000.   7. Shotton, J., et al., “Real-time human pose recognition in parts from single depth images,” IEEE Conference on Computer Vision and Pattern Recognition, pp. 1297–1304, 2011.   8. Starner, T., & Pentland, A., “Real-time American Sign Language recognition from video using hidden Markov models,” International Symposium on Computer Vision, pp. 265–270, 1995.   9. Wachs, J. P., Kölsch, M., Stern, H., & Edan, Y., “Vision-based hand-gesture applications,” Communications of the ACM, vol. 54, no. 2, pp. 60–71, 2011.   10. Szeliski, R., Computer Vision: Algorithms and Applications, Springer, 2010.

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Publication Date

5/17/2026

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Review Rounds: 2

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