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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:IJSREM35117

Gesture Based Game Control Using Machine Learning

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM35117

Volume:

8 |

5 |

May 2024

Pages:

Publication Frequency:

Monthly (12 issues per year)

DOI
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Not assigned

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

ARD

Ahuja Rahul Dilip

SWC

Shaikh Wasim Chand

MPP

Mindhe Pratik Pramod

P.S.YM

Prof . S . Y. Mandlik

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Abstract

Convolutional Neural Networks (CNNs) for image analysis and other computer vision techniques will be used to detect hand and facial motions. This will enable the system to accurately interpret user gestures and map them to specific in-game actions. Human computer interaction includes hand gesture recognition as a means of presenting the user interface. Various machine learning algorithms, including but not limited to, deep learning models (CNNs and Recurrent Neural Networks), decision trees, and ensemble methods, will be explored to classify and interpret the extracted features, translating them into meaningful game commands. Low latency processing will be a priority to ensure that the system responds quickly to user gestures, maintaining a seamless gaming experience.

KEYWORDS

Gestures Computer Vision Machine Learning.

Cite This Article

Ahuja Rahul Dilip, Shaikh Wasim Chand, Mindhe Pratik Pramod, Prof . S . Y. Mandlik, "Gesture Based Game Control Using Machine Learning," International Journal of Scientific Research in Engineering and Management, vol. 8, no. 5, May 2024.

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Publication Date

12/31/45441

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Double-Blind Peer Review

Review Rounds: 2

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