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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:IJSREM61180

Interactive Role-Playing Game System Using Dice-Based Mechanics and AI Narration

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM61180

Volume:

10 |

4 |

April 2026

Pages:

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/ijsrem61180

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

KUK

Kema Uday Kiran

NBP

N Bhanu Prasad

DMJS

Dr. Md Jaffar Sadiq

DND

Dr. Naadem Divya

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Abstract

Tabletop role-playing games such as Dungeons & Dragons depend on a human Game Master to adjudicate rules, resolve player decisions through probabilistic dice mechanics, and weave a coherent narrative across sessions. Automating this role using Large Language Models (LLMs) alone leads to severe reliability problems: unconstrained generative models hallucinate game state, permit physically impossible player actions, and fail to maintain consistent numerical variables over extended play. This paper presents a hybrid software architecture that cleanly separates deterministic game logic from constrained narrative generation. The backend employs a programmatic Python rules engine grounded in a comprehensive static rulebook covering 20 monsters, 18 weapons, 26 spells, 13 NPC archetypes, and 8 puzzle templates to resolve all combat, skill checks, and state mutations with absolute mathematical precision. Six specialized LLM micro-agents—a Validator, Parser, Story Engine, Director, Enemy AI, and Narrator—handle only semantic tasks, each constrained by typed Pydantic schemas and post-generation rulebook validation. A React-based frontend communicates with this backend via both REST endpoints and WebSocket channels, enabling both single-player and real-time multiplayer sessions with up to four concurrent players. Empirical benchmarks over 100 adversarial and valid test prompts demonstrate that the hybrid Validator intercepts 95.0% of rule-violating inputs while incorrectly rejecting only 2.5% of legitimate gameplay actions, compared to an unconstrained LLM baseline that permitted 88% of adversarial inputs. Deterministic rule execution achieves sub- millisecond latency (≈0.19 ms), representing a speedup exceeding 6,000× over equivalent LLM-mediated resolution.

KEYWORDS

Large Language Models Tabletop RPG Au-

Cite This Article

Kema Uday Kiran, N Bhanu Prasad, Dr. Md Jaffar Sadiq, Dr. Naadem Divya, "Interactive Role-Playing Game System Using Dice-Based Mechanics and AI Narration," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 4, April 2026. https://doi.org/10.55041/ijsrem61180

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Publication Date

4/23/2026

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Double-Blind Peer Review

Review Rounds: 2

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