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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:10.55041/IJSREM23207

Metaverse in Education and Gaming

Stream/Area:

-

Subject:

-

Paper ID:

10.55041/IJSREM23207

Volume:

7 |

6 |

Jun 2023

Pages:

Publication Frequency:

Monthly (12 issues per year)

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Not assigned

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

MVGM

Mr. Vinit G. Mahajan

DMPA

Dr. Mrs. Pratibha Adkar

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Abstract

The notion of the Metaverse entails a digital realm wherein individuals have the ability to engage with one another, and with digital materials in a seamless and immersive way, has captured the attention of tech enthusiasts. With the rise of virtual and augmented reality, the Metaverse is fast becoming a possibility, and this aims to explore the potential of this emerging technology. It is designed to be a persistent, interconnected, and interoperable space, powered by artificial intelligence, and is expected to offer new opportunities for creativity, social interaction, and economic activity.

KEYWORDS

Metaverse Education Gaming Virtual Reality Augmented Reality Extended Reality

Cite This Article

Mr. Vinit G. Mahajan, Dr. Mrs. Pratibha Adkar, "Metaverse in Education and Gaming," International Journal of Scientific Research in Engineering and Management, vol. 7, no. 6, Jun 2023. https://doi.org/10.55041/IJSREM23207

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Publication Date

11/5/2023

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Double-Blind Peer Review

Review Rounds: 2

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The authors declare no conflict of interest related to this research work.

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