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Stream/Area:
-
Subject:
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Paper ID:
10.55041/IJSREM44584
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Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
Generating animation from capture human motion. important problem in computer graphics. The creation of these virtual characters is different from traditional 3D animation but is based on real character movements and expressions. An overview of several mainstream motion capture systems in the field of motion capture is presented, and the application of motion capture technology in film and animation is explained in detail. The current motion capture technology is mainly based on complex human markers and sensors, which are costly, while deep-learning-based human pose estimation is becoming a new option. However, most existing methods are based on a single person or picture estimation, and there are many challenges for video multiples on estimation. The experimental results show that a simple design of the human motion capture system is achieved
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Publication Date
4/17/2025
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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The authors declare no conflict of interest related to this research work.
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