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Stream/Area:
-
Subject:
-
Paper ID:
10.55041/IJSREM32207
Volume:
8 |
4 |
Apr 2024
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
In today’s technology-driven world, fostering a love of learning and nurturing curiosity in young minds is essential. This project introduces an object recognition application designed to enrich young learners’ educational experiences. The app focuses on identifying fruits, vegetables, and flowers using the EfficientNetB0 model, known for its proficiency in image recognition. By leveraging transfer learning from the pre-trained ImageNet dataset, the application achieves high accuracy in recognizing these objects. Beyond identification, the app integrates interactive games such as guessing, matching, and memory games with identical object cards, providing engaging ways to develop vocabulary and cognitive skills. This research explores fine-tuning EfficientNetB0 for targeted tasks and designs an intuitive interface to support positive learning experiences, potentially impacting children’s educational journeys.
KEYWORDS
Publication Date
12/31/45410
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
Funding Information
No funding information available for this research.
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