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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:10.55041/IJSREM30046

Physics Based Animation Using Computer Graphics

Stream/Area:

-

Subject:

-

Paper ID:

10.55041/IJSREM30046

Volume:

8 |

4 |

Apr 2024

Pages:

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM30046

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

ND

Nikhil Dsouza

MD

Muskan Dosani

JD

Jude Dsouza

JG

Jesleena Gonsalves

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Abstract

Physics-based animation is a multidisciplinary area that uses ideas from physics, computer science, and mathematics to create realistic and dynamic movements in virtual settings. The basic ideas and methods of physics-based animation are introduced in this research paper, with an emphasis on how mathematical models and physical laws are used to produce realistic motion in computer-generated images. To construct realistic virtual environments, key disciplines covered include fluid simulation, fabric simulation, rigid body dynamics, and soft body dynamics. The report highlights recent developments in real-time physics simulations and addresses other topics such as processing economy, accuracy, and scalability. Applications for physics-based animation can be found in many different fields, such as virtual reality, simulation training, movies, and video games. The pursuit of more precise and effective physics-based animation is essential as technology develops to produce captivating and realistic virtual worlds.

KEYWORDS

Physics-based animation(PBA) virtual environment Physics simulation Dynamics Animation software Real-time physics Collision detection Fluid dynamics Particle systems Cloth simulation Smooth particle hydrodynamics finite element method Navier-Stokes Rigid body dynamics Soft body dynamics Deformation Motion capture Character animation Kinematics Rendering Game development Virtual reality Augmented reality Computer graphics Simulation accuracy

Cite This Article

Nikhil Dsouza, Muskan Dosani, Jude Dsouza, Jesleena Gonsalves, "Physics Based Animation Using Computer Graphics," International Journal of Scientific Research in Engineering and Management, vol. 8, no. 4, Apr 2024. https://doi.org/10.55041/IJSREM30046

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Publication Date

12/31/45392

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Double-Blind Peer Review

Review Rounds: 2

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The authors declare no conflict of interest related to this research work.

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