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Stream/Area:
-
Subject:
-
Paper ID:
IJSREM52179
Volume:
9 |
8 |
Aug 2025
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
In competitive gaming and sports analytics, understanding and anticipating player behavior is key to gaining strategic advantages. The Player Action Prediction System uses machine learning to predict a player’s next move based on historical gameplay data, decision patterns, and environmental context. This system is beneficial in applications such as e-sports coaching, game AI enhancement, and player behavior analytics. Using supervised learning models like Random Forest, Decision Trees, Support Vector Machines (SVM), and deep learning (LSTM for sequential prediction), this system analyzes gameplay logs including actions, timestamps, game states, and player metrics. The project includes data preprocessing, feature engineering, training of models, and deployment in a prediction environment. The system outputs the most probable next action a player will take, which can be used by game engines or trainers to make real-time decisions.
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Publication Date
8/26/2025
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
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