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Stream/Area:
-
Subject:
-
Paper ID:
IJSREM41208
Volume:
9 |
1 |
Jan 2025
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
This study explores how students feel about gamification in e-learning, specifically looking at whether it enhances their motivation, engagement, and perceived quality of learning, ultimately impacting their overall satisfaction. The research follows a two-part process. First, key themes and concepts are identified through an in-depth literature review to create a framework for understanding gamification’s effects. Then, a survey tool is developed and distributed online, collecting responses from 409 students. Using Partial Least Square Structural Equation Modeling (PLS-SEM), the study examines how gamification influences learning.
KEYWORDS
Publication Date
1/30/2025
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
Funding Information
No funding information available for this research.
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