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Paper ID:IJSREM62497

Role of Web-Based 3D Visualization in Facilitating Universal Two-Way Sign Language Communication

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM62497

Volume:

10 |

5 |

May 2026

Pages:

1-11

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM62497

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

VB

Vidit Bhambhani

School of Engineering & Technology

Sushant University, Gurugram, India

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T

Tushar

School of Engineering & Technology

Sushant University, Gurugram, India

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MB

Manasvi Bisht

School of Engineering & Technology

Sushant University, Gurugram, India

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DSG

Dr. Suman Goyat

School of Engineering & Technology

Sushant University, Gurugram, India

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DSG

Dr. Suman Goyat

School of Engineering & Technology

Sushant University, Gurugram, India

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Abstract

Good communication opens doors, but for millions of deaf and hard-of-hearing people, daily conversations can be tough just because so few folks know sign language. This study looks at how web-based 3D visualization can change that, building a two-way sign language system that actually works for everyone whether you sign or not. The system combines web technology, 3D animated avatars, gesture recognition, and AI to turn text or speech into sign language, and sign language back into spoken or written words. Instead of making people depend on human interpreters or clunky one-off apps, this system runs straight from any regular web browser. That makes it affordable, easy to scale up, and available anywhere you’ve got internet. Tools like Three.js, WebGL, MediaPipe, Python, and advanced machine learning models are used to build this system. This creates a digital environment where hearing and non-hearing individuals can communicate naturally and understand each other in real time. The 3D avatars help make the signs clear and easy to follow, and the AI boosts translation so the conversation feels natural. This system isn’t just for casual chats. It helps in classrooms, at work, in public spaces, or anywhere people connect. By blending advanced graphics with smart communication tools, this project shows how modern web tech breaks down barriers and helps everyone take part fully in society.

KEYWORDS

Keywords: Sign Language Translation Support Vector Machine (SVM) MediaPipe Natural Language Processing (NLP) 3D Avatar Three.js.

Cite This Article

Vidit Bhambhani, Tushar, Manasvi Bisht, Dr. Suman Goyat, Dr. Suman Goyat, "Role of Web-Based 3D Visualization in Facilitating Universal Two-Way Sign Language Communication," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 5, pp. 1-11, May 2026. https://doi.org/10.55041/IJSREM62497

Full Article/Conclusion

This paper presented a comprehensive bidirectional sign language translation system that combines real-time hand tracking, MediaPipe landmark extraction, SVM-based gesture classification, NLP-driven ASL grammar transformation, and Three.js-powered 3D avatar rendering into a unified browser-based platform [6], [7], [8], [9]. By integrating both Sign-to-Text and Text-to-Sign communication modes, the system addresses two-way interaction barriers between hearing and deaf or hard-of-hearing individuals. The use of standard webcam hardware and browser-native technologies demonstrates that effective assistive communication can be achieved without expensive sensors, specialized gloves, or high-end computational infrastructure [10]. Bounding-box normalization, structured coordinate classification, and NLP preprocessing collectively improved recognition reliability, grammatical accuracy, and communication realism. Additionally, the system’s lightweight architecture makes it scalable, affordable, and accessible for educational, professional, and everyday communication environments. Overall, this research highlights the potential of combining artificial intelligence, web technologies, and assistive design principles to reduce communication inequalities and promote inclusive digital interaction. Future work will focus on several important enhancements to further improve system capability and real-world applicability: 1.     Temporal modelling through Long Short-Term Memory (LSTM) or other sequence-based neural networks to recognize dynamic gestures such as J and Z, as well as more complex motion-dependent signs [20]. 2.     Vocabulary expansion by increasing the animation and linguistic database to include a wider range of ASL words, phrases, and contextual expressions for richer conversational communication [14]. 3.     Mobile-first optimization to improve smartphone and tablet compatibility, enabling broader accessibility and on-the-go communication support through portable devices [19]. 4.     Two-hand gesture recognition and multilingual sign language adaptation to support more advanced signing structures and regional sign language variations. 5.     Enhanced avatar realism through facial expression synthesis and emotional gesture rendering, which are essential for natural and context-aware sign communication. With these future developments, the proposed system has the potential to evolve into a more intelligent, universally accessible, and socially impactful assistive communication platform.

References

[1]  World Health Organization (WHO). (2021). World Report on Hearing. [2]  R. Rastgoo, K. Kiani, & S. Escalera. (2021). Sign Language Recognition: A Deep Survey. Expert Systems with Applications. [3]  G. Bradski. (2000). The OpenCV Library. [4]  D. Jurafsky & J. H. Martin. (2023). Speech and Language Processing. [5]  W. Sandler & D. Lillo-Martin. (2006). Sign Language and Linguistic Universals. Cambridge University Press. [6]  C. Lugaresi et al. (2019). MediaPipe: A Framework for Building Perception Pipelines. arXiv:1906.08172. [7]  C. Cortes & V. Vapnik. (1995). Support-Vector Networks. Machine Learning. [8]  M. Honnibal & I. Montani. (2017). spaCy 2: Natural Language Understanding. [9]  J. Dirksen. (2018). Learn Three.js: Programming 3D Animations and Visualizations for the Web. [10]  M. Grinberg. (2018). Flask Web Development. O’Reilly. [11]  Y. LeCun, Y. Bengio, & G. Hinton. (2015). Deep Learning. Nature. [12]  T. M. Mitchell. (1997). Machine Learning. McGraw-Hill. [13]  M. Kipp. (2011). Gesture Generation by Animated Conversational Agents. [14]  K. Matsuda & R. Lea. (2013). WebGL Programming Guide. [15]  Mozilla Developer Network (MDN). (2024). Fetch API Documentation. [16]  M. Costello. (2008). Random House Webster’s American Sign Language Dictionary. [17]  R. Szeliski. (2022). Computer Vision: Algorithms and Applications. [18]  F. Pedregosa et al. (2011). Scikit-learn: Machine Learning in Python. [19]  Mozilla Developer Network (MDN). (2024). MediaDevices.getUserMedia() Documentation. [20]  S. Hochreiter & J. Schmidhuber. (1997). Long Short-Term Memory.

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Publication Date

5/5/2026

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Review Rounds: 2

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