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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:IJSREM62686

Smart Civic Issue Reporting and Reward System Using Node.js and AI Chatbot

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM62686

Volume:

10 |

5 |

May 2026

Pages:

1-8

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM62686

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

Rahul Rupnath Sahu

Rahul Rupnath Sahu

Computer Science Engineering

Priyadarshini Bhagwati College Of Engineering

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SVP

Sakshi Vijay Pathak

Computer Science Engineering

Priyadarshini Bhagwati College Of Engineering

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APD

Anish Pravin Darodkar

Computer Science Engineering

Priyadarshini Bhagwati College Of Engineering

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KPF

Kapil Prashant Fukte

Computer Science Engineering

Priyadarshini Bhagwati College Of Engineering

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MSM

Manish Sunil Meshram

Computer Science Engineering

Priyadarshini Bhagwati College Of Engineering

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GSR

Gopal Surendra Ramtekkar

Computer Science Engineering

Priyadarshini Bhagwati College Of Engineering

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Mentors

MDM

Mrs. D.D. Meshram

Computer Science Engineering

Priyadarshini Bhagwati College Of Engineering

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Abstract

Rapid urbanization across Indian cities presents mounting civic infrastructure challenges, including uncollected solid waste, deteriorating road surfaces, and hazardous exposed electrical wiring. Existing complaint redressal mechanisms — manual, telephonic, or portal-based — offer opaque and slow processes with no meaningful feedback or incentive for citizen participation. Chronic under-reporting of civic deficiencies results directly from these structural limitations. This paper presents a Smart Civic Issue Reporting and Reward System: a fully integrated, technology-driven web platform that brings together citizen-driven online reporting, gamified engagement, and intelligent conversational assistance. The platform is built on a Node.js/Express.js backend with a MongoDB Atlas database. A React.js citizen-facing website serves as the primary reporting interface. A dedicated React.js administrative dashboard supports real-time issue tracking. An AI-powered chatbot built on the Dialogflow/Rasa NLP framework handles citizen queries at scale. A custom Reward Engine computes points dynamically using base scores, first-to-report bonuses, and issue-category multipliers to sustain long-term community participation. Testing shows a 100% pass rate across eight scenarios. Average API response time is 312 ms. Reward computation overhead is 48 milliseconds per transaction, confirming practical deployability in real urban environments.

KEYWORDS

Keywords: Civic Issue Reporting Gamification JSON Web Token MongoDB Atlas Node.js React.js Reward Engine Smart City

Cite This Article

Rahul Rupnath Sahu, Sakshi Vijay Pathak, Anish Pravin Darodkar, Kapil Prashant Fukte, Manish Sunil Meshram, Gopal Surendra Ramtekkar, Mrs. D.D. Meshram, "Smart Civic Issue Reporting and Reward System Using Node.js and AI Chatbot," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 5, pp. 1-8, May 2026. https://doi.org/10.55041/IJSREM62686

Full Article/Conclusion

This work presented the architecture, implementation, and experimental evaluation of a Smart Civic Issue Reporting and Reward System designed to improve the efficiency of urban civic issue management. The proposed platform integrates a stateless Node.js/Express.js REST backend secured with JWT authentication, a MongoDB Atlas cloud database with geospatial indexing, a gamified reward computation engine, and a React.js citizen-facing website alongside a dedicated React.js administrative dashboard. An NLP-driven conversational chatbot was incorporated to provide interactive access to civic information and personalised user feedback. Experimental evaluation across eight operational scenarios confirmed reliable system functionality and stable performance. The platform demonstrated an average API response latency of 312 ms. Reward score computation introduced an overhead of less than 50 ms. The integrated chatbot achieved an intent classification accuracy of 94.2%. These results indicate the proposed architecture is technically feasible and suitable for real-world deployment within municipal reporting infrastructures. The system design incorporates behavioural engagement mechanisms derived from established gamification research, ensuring citizen participation aligns with municipal service priorities. By combining incentive-driven citizen reporting and conversational interaction, the platform contributes a unified framework for strengthening digital collaboration between citizens and urban governance systems. Future work will focus on extending the platform through integration with Smart City Integrated Command and Control Centres (ICCC), blockchain-based reward tokenisation, multilingual voice-enabled chatbot capabilities, predictive hotspot analytics using historical reporting data, and direct interoperability with municipal ERP systems for automated work-order management.

References

[1] Ministry of Housing and Urban Affairs, Government of India, "Smart Cities Mission Annual Report 2023," New Delhi, 2023. [2] Department of Administrative Reforms and Public Grievances, Government of India, "CPGRAMS Annual Statistical Report 2022-23," New Delhi, 2023. [3] M. Haklay and C. Tobon, "Usability evaluation and PPGIS: towards a user-centred design approach," International Journal of Geographical Information Science, vol. 17, no. 6, pp. 577-592, Sep. 2003. [4] R. Shah, P. Jain, and A. Mehta, "Citizen participation in urban governance: the role of digital platforms and gamification," Urban Studies Journal, vol. 56, no. 4, pp. 812-827, Mar. 2019. [5] S. Deterding, D. Dixon, R. Khaled, and L. Nacke, "From game design elements to gamefulness: defining gamification," in Proceedings of the 15th International Academic MindTrek Conference, Tampere, Finland, Sep. 2011, pp. 9-15. [6] J. Hamari, J. Koivisto, and H. Sarsa, "Does gamification work? A literature review of empirical studies on gamification," in Proceedings of the 47th Hawaii International Conference on System Sciences (HICSS), Jan. 2014, pp. 3025-3034. [7] A. Folstad and P. B. Brandtzaeg, "Chatbots and the new world of HCI," Interactions, vol. 24, no. 4, pp. 38-42, Jul.-Aug. 2017.

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Publication Date

5/6/2026

Peer Review Type

Double-Blind Peer Review

Review Rounds: 2

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