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Stream/Area:
-
Subject:
-
Paper ID:
IJSREM64848
Volume:
10 |
6 |
Jun 2026
Pages:
1-6
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
Computer Science & Engineering
PES Modern College of Arts, Commerce and Science
Computer Science & Engineering
PES Modern College of Arts, Commerce and Science
In the fast-paced sport of badminton, quick decision-making, precise movements, and appropriate shot selection are all necessary. Conventional performance analysis primarily relies on the subjective and time-consuming observations of coaches. This study suggests SmartShuttle, an AI-based system that uses deep learning and computer vision to autonomously assess badminton players' performance. To produce performance insights, the system integrates pose estimation, racket identification, shot categorization, and court position analysis. The framework assists coaches and players in increasing training effectiveness and tactical planning by offering objective data on player movements and shot execution. According to experimental findings, AI-assisted analysis can increase accuracy while requiring less work than manual performance review.
KEYWORDS
In order to overcome the drawbacks of conventional manual approaches, which are laborious, subjective, and prone to error. In order to accomplish this, we created a comprehensive deep learning system that combines CNNs for shot classification, OpenPose for pose prediction, YOLOv5 for racket detection, and Hough Transform for court line extraction. Our system achieved 92.5% accuracy for shot classification, 86.5% dependability for pose prediction, and 93.7% precision for court recognition. It was also scalable in terms of the valuable insights it offered (biomechanical metrics; tactical heatmaps). However, the approach has a number of drawbacks, including real-time processing restrictions, occlusions during player-net interaction, and the dataset is only accessible to professional players (18fps). Therefore, future approaches should concentrate on refining the framework for real-time deployment on edge devices, expanding the data set to cover a wider range of skill levels and play scenarios, and enhancing occlusion management with more intricate designs like transformers. In the future, the system might be expanded to track player interactions and weapon ballistics using wearable sensors. These advancements would strengthen the framework's ability to support sports analytics as a more objective, scalable, and coach-friendly tool.
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Publication Date
6/12/2026
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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