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Stream/Area:
-
Subject:
-
Paper ID:
10.55041/IJSREM30502
Volume:
8 |
4 |
Apr 2024
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
The application of virtual reality (VR) in learning is a rapidly changing technology that can greatly impact on the way many aspects of education is being done. This report examines the advantages, disadvantages, and educational purposes of virtual reality as a medium in its entirety. It makes an inquiry into how VR, during which students become the part of interactive, three-dimensional space that enables them to study complicated things and obtain useful skills definitely without any risk, does or might enhance their academic life. The study likewise deals with the problems of VR in the classroom: the high cost, limited accessibility, aiming at helping teachers. Virtual reality technology is taking a giant stride forward with the extraordinary blends in software and hardware that could be the magical solution to the problems mentioned.
KEYWORDS
Publication Date
12/31/45391
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
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