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Stream/Area:
-
Subject:
-
Paper ID:
10.55041/IJSREM17673
Volume:
7 |
2 |
Feb 2023
Pages:
Publication Frequency:
Monthly (12 issues per year)
License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.
Although virtual reality (VR) was first promoted for gaming, there are other current and potential uses for VR in a variety of industries and domains, such as training, education, simulations, and even fitness and medical care. Regretfully, general knowledge of the advantages and disadvantages of VR as a technology across a range of application sectors is still lacking. Thus, the purpose of this study of the literature is to add to the body of knowledge on virtual reality technology, its practical uses, and some of its current limitations. Important VR applications from a variety of industries, including engineering, entertainment, education, and medical, were examined in terms of how they are being used now or may be used in the future. Overall, this literature review shows how virtual reality technology has the potential to be a greatly beneficial tool in a multitude of applications and a wide variety of fields. VR as a technology is still in its early stages, but more people are becoming interested in it and are optimistic about seeing what kind of changes VR can make in their everyday lives.
KEYWORDS
Publication Date
6/30/2026
Peer Review Type
Double-Blind Peer Review
Review Rounds: 2
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Conflict of Interest
The authors declare no conflict of interest related to this research work.
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