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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:IJSREM64190

TrashHunter: A YOLOv8-Powered Mobile System for Gamified Litter Detection and Collection

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM64190

Volume:

10 |

5 |

May 2026

Pages:

1-8

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
Not assigned

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

NM

Neha Manjhi

Mechatronics Engg

COEP

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SB

Sharadchandra Bansode

Mechatronics Engg

COEP

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Mentors

DAVM

Dr. Aarti. V. Mulay

Mechatronics Engg

COEP

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Abstract

Litter pollution remains a pressing environmental challenge worldwide, requiring innovative approaches to encourage community participation in cleanup efforts. This paper presents LitterScan, a novel gamified mobile system that leverages the YOLOv8 object detection model to identify and incentivize litter collection in real-time. The system combines computer vision capabilities with gamification mechanics to transform mundane litter picking into an engaging, reward-based activity. Built on a Flask backend with ngrok tunneling for mobile accessibility, LitterScan utilizes the YOLOv8n model optimized through ONNX Runtime for efficient on-device inference. The system detects various litter items including plastic bottles, cans, wrappers, and other common waste materials with high accuracy. Users interact with the application using either touch input or an OTG-connected mouse, holding on detected items to earn virtual coins. The gamification engine features a dynamic combo multiplier system, audio-visual feedback with voice praises ("Great!", "Nice!", "Excellent!"), and animated coin collection effects, creating an immersive and motivating experience. The system architecture employs real-time video processing through the mobile device's camera, with detection results displayed via an intuitive cyberpunk-themed interface. Collected data, including detected objects, timestamps, and earned coins, is persistently stored on the Flask server, enabling progress tracking and historical analysis. Performance evaluation demonstrates that LitterScan achieves real-time detection speeds suitable for mobile deployment while successfully gamifying the litter collection process. User engagement metrics indicate that the reward-based mechanics significantly increase motivation and time spent on cleanup activities compared to traditional approaches. This research contributes to the intersection of computer vision, gamification, and environmental conservation, offering a scalable solution for community-based litter management. Future work includes expanding the waste classification system to distinguish recyclable materials, implementing social leaderboards, and integrating with local waste management services. LitterScan demonstrates the potential of combining deep learning with behavioral incentives to address environmental challenges through accessible mobile technology.

KEYWORDS

YOLOv8 · Litter Detection · Gamification · Mobile Computing · Environmental Conservation

Cite This Article

Neha Manjhi, Sharadchandra Bansode, Dr. Aarti. V. Mulay, "TrashHunter: A YOLOv8-Powered Mobile System for Gamified Litter Detection and Collection," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 5, pp. 1-8, May 2026.

Full Article/Conclusion

CONCLUSION & FUTURE SCOPE   LitterScan successfully demonstrates that integrating YOLOv8-based real-time object detection with gamification mechanics creates an effective, engaging system for incentivizing litter collection. The 81.4% detection accuracy, 73% user retention, and 4.4/5 user satisfaction rating validate the approach. This research contributes a replicable framework for transforming environmental responsibility from passive awareness into active, rewarding participation through accessible mobile technology. Litter pollution remains one of the most visible and solvable environmental challenges of our time. The solution does not require technological breakthroughs—YOLOv8 already provides capable detection, modern mobile browsers can run real-time inference, and gamification principles are well-established. What has been missing is the integration of these capabilities into a coherent, accessible, and engaging system that empowers individual citizens to act. LitterScan demonstrates that this integration is not only possible but effective. A user with a smartphone and internet connection can now transform litter collection from an unpleasant chore into an engaging game—earning virtual coins, building combos, and receiving encouraging feedback while contributing to cleaner communities. The system's 73% retention rate suggests that gamification can sustain engagement beyond the novelty effect, addressing the fundamental challenge of long-term participation in environmental initiatives. When users return for second, third, and tenth sessions, the environmental impact multiplies accordingly.

References

[1] Jambeck, J. R., et al. (2015). Plastic waste inputs from land into the ocean. Science, 347(6223), 768-771. [2] Gall, S. C., & Thompson, R. C. (2015). The impact of debris on marine life. Marine Pollution Bulletin, 92(1-2), 170-179. [3] Newman, S., et al. (2015). The economics of marine litter. In Marine Anthropogenic Litter, 367-394. [4] Schultz, P. W. (2014). Strategies for promoting proenvironmental behavior. European Psychologist, 19(2), 107-117. [5] Hardin, G. (1968). The tragedy of the commons. Science, 162(3859), 1243-1248. [6] Redmon, J., & Farhadi, A. (2018). YOLOv3: An incremental improvement. arXiv preprint arXiv:1804.02767. [7] Jocher, G., et al. (2023). Ultralytics YOLOv8. GitHub repository. [8] Wang, C. Y., et al. (2023). YOLOv8: A new state-of-the-art object detection model. Ultralytics Blog. [9] Microsoft. (2023). ONNX Runtime: Cross-platform inference engine. Microsoft Open Source. [10] Developers, O. (2023). ONNX Runtime performance tuning guide. ONNX Runtime Documentation.

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Publication Date

5/28/2026

Peer Review Type

Double-Blind Peer Review

Review Rounds: 2

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