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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:IJSREM66221

Contactless Air Canvas Using MediaPipe and LSTM for Temporal Jitter Reduction.

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM66221

Volume:

10 |

7 |

Jul 2026

Pages:

1-4

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM66221

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

PCP

Punam C Patil

Department of Computer Engineering

Godavari Foundation’s Godavari College of Engineering, Jalgaon, India

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DNYC

Dr. Nilesh Y Choudhary

Department of Computer Engineering

Godavari Foundation’s Godavari College of Engineering, Jalgaon, India

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Mentors

DNYC

Dr. Nilesh Y Choudhary

Department of Computer Engineering

Godavari Foundation’s Godavari College of Engineering, Jalgaon, India

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Abstract

Existing MediaPipe-based Air Canvas systems detect hand landmarks in real time but suffer from positional jitter due to frame-by-frame processing and a lack of temporal context. This paper advances our previous OpenCV + MediaPipe implementation by integrating a 2-layer LSTM temporal filter. Trained on 2000 frames of natural air-drawing, the LSTM maps 5 noisy fingertip positions to 1 smooth coordinate, reducing jitter from ±7 px to ±2 px. The system maintains up to 30 FPS on standard webcams while adding gesture-based color selection. This approach solves the jitter problem identified in our review paper and improves accessibility for educational and assistive applications.

KEYWORDS

Human-Computer Interaction MediaPipe LSTM Gesture Recognition Air Canvas Temporal Filtering

Cite This Article

Punam C Patil, Dr. Nilesh Y Choudhary, Dr. Nilesh Y Choudhary, "Contactless Air Canvas Using MediaPipe and LSTM for Temporal Jitter Reduction.," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 7, pp. 1-4, Jul 2026. https://doi.org/10.55041/IJSREM66221

Full Article/Conclusion

This paper presented an enhancement to our previous OpenCV- and MediaPipe-based Air Canvas system by introducing an LSTM-based temporal filter to address the positional jitter inherent in frame-by-frame hand-landmark detection. The proposed method reduced the positional error from ±7 px to ±2 px while improving real-time performance to up to 30 FPS, demonstrating that contactless drawing can be made practically viable. Beyond this technical improvement, the system offers several real-world benefits: it provides an accessible, marker-free drawing interface for individuals with mobility impairments, consistent with prior findings on touchless gesture interfaces as assistive technology [20]; it supports paperless creative and educational practices that reduce dependence on physical drawing materials; and it gives artists a flexible digital canvas for creative expression. These results confirm that learning-based temporal filtering is an effective and lightweight solution for improving the usability of vision-based gesture interfaces.

References

1. F. Zhang, V. Bazarevsky, A. Vakunov, A. Tkachenka, G. Sung, C.-L. Chang, and M. Grundmann, “MediaPipe Hands: On-device real-time hand tracking,” arXiv:2006.10214, 2020. 2.   S. Hochreiter and J. Schmidhuber, “Long short-term memory,” Neural Computation, vol. 9, no. 8, pp. 1735–1780, 1997. 3.   P. C. Patil and N. Chaudhari, “Review of contactless drawing interfaces,” Int. J. of Research, 2025. 4.   G. Bradski, “The OpenCV library,” Dr. Dobb’s Journal of Software Tools, vol. 25, no. 11, pp. 120–126, 2000. 5.   S. S. Rautaray and A. Agrawal, “Vision based hand gesture recognition for human computer interaction: a survey,” Artificial Intelligence Review, vol. 43, no. 1, pp. 1–54, 2015. 6.   G. Welch and G. Bishop, “An introduction to the Kalman filter,” Tech. Rep. TR 95-041, Dept. of Computer Science, Univ. of North Carolina at Chapel Hill, 1995. 7.   G. Casiez, N. Roussel, and D. Vogel, “1€ filter: A simple speed-based low-pass filter for noisy input in interactive systems,” in Proc. ACM CHI Conf. on Human Factors in Computing Systems, 2012, pp. 2527–2530. 8.   M. S. M. Asaari and S. A. Suandi, “Hand gesture tracking system using Adaptive Kalman Filter,” in Proc. 10th Int. Conf. on Intelligent Systems Design and Applications (ISDA), Cairo, Egypt, 2010, pp. 166–171. 9. P. Xu, “A real-time hand gesture recognition and human-computer interaction system,” arXiv:1704.07296, 2017. 10. C. Cui, M. S. Sunar, and G. E. Su, “Deep vision-based real-time hand gesture recognition: a review,” PeerJ Computer Science, 2025.

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Publication Date

7/18/2026

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Review Rounds: 2

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