GRAMMAROUS
Revolutionizing English Vocabulary Acquisition for Children through Gamified Learning
Mr. S.D. Akash.1, N. Hema Sai 2, N. Ramya 3, P. Pavan Kumar 4, P. Shiva Prasad,
1Assistant Professor, Department of Computer Science and Engineering Bharath Institute of Higher Education and Research, Chennai-600073
2,3,4,5, Student of Department of Computer Science and Engineering, Bharath Institute of Higher Education and Research, Chennai, India-600073
1.akash.cse@bharathuniv.ac.in 2. nunnahemasainaidu@gmail.com 3. ramyanalla22@gmail.com
4. pavanpallapu5023@gmail.com 5. bablupeddi2@gmail.com
ABSTRACT - Interactive Learning through Gamified Activities: The Grammarous App
This paper presents Grammarous, a novel Android application that revolutionizes children's English vocabulary acquisition through interactive and gamified activities. By leveraging cutting-edge technologies and principles of gamification, Grammarous incorporates a diverse range of engaging features tailored to cater to various learning styles, making vocabulary acquisition an enjoyable and highly effective process for young learners.
The app employs innovative techniques such as Shake-to-Spell, where children can rearrange scrambled letters into words by shaking their devices, fostering both visual and kinesthetic learning. Other features include Fill-in-the-blanks to reinforce memory and spelling, Spelling Bees for friendly competition, Rearrange Words to stimulate critical thinking, Matching Games for solidifying vocabulary relationships, and Shake Alphabets for letter recognition and mastery.
Grammarous leverages Firebase Authentication for secure user management and real-time data retrieval to facilitate personalized learning experiences. By seamlessly integrating education and technology, the app creates an immersive and adaptive learning environment that actively engages children and promotes cognitive development.
With its innovative approach to gamifying language learning, Grammarous has the potential to revolutionize the field of educational technology, providing a fun and effective platform for children to acquire essential English vocabulary skills crucial for academic and personal growth.
Keywords: android app, vocabulary, gamification, spelling bee, innovative, educational games, language expansion, interactive learning, cognitive development, personalized education