BRAINEER’S ACUITY: A Game Based Learning using interactive activity frameworks.
Abhishek B 1, Dinesh M2,Harshitha J3, Pavithra S P 4, Prof. Kushal Kumar BN5
1Abhishek B Computer Science and Engineering, K.S. Institute of Technology, Bangalore, India 2 Dinesh M Computer Science and Engineering, K.S. Institute of Technology, Bangalore, India 3Harshitha J Computer Science and Engineering, K.S. Institute of Technology, Bangalore, India 4Pavithra S P Computer Science and Engineering, K.S. Institute of Technology, Bangalore, India
5 Prof. Kushal Kumar BN, Computer Science and Engineering, K.S. Institute of Technology, Bangalore,India
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Abstract -A platform for real learning from online knowledge sources is called an e-learning. It teaches pupils how to acquire knowledge more quickly and effectively. It makes it possible for teachers to look up numerous topics quickly. Additionally, it aids in the long term preservation of their web materials. They have access to a facility where they can keep the items they searched for in folders. A game based learning will give a better environment for the students to learn things in a better way. It includes all the activities of pedagogy, quiz, score, awards etc which will make the students enthusiastic. Learning shouldn't be boring, and it shouldn't only be rote memory exercises where pupils memorize information or study for tests. In order to raise student achievement, teachers can benefit from the vitality and creative thinking that technology-enhanced learning offers.This game based learning website aims at providing better environment for the students to learn algorithms in the better and faster way. In the past, most firms could not afford game-based learning environments. The traditional design, development, and deployment processes for game- and simulation-based learning systems often involved mainframes, specialized interface technology, and years of works.The website contains the various algorithm based games and provides unique identity for each student which they can make use to learn things. Taking into consideration that students consider video games as non-essential part of learning, they provide better environment to learn the difficult algorithms in the easiest and efficient way. Level of interest, motivation and innovation are positively valued. Future developments include more user-friendly game production, with more realistic approach of concepts.
Key Words: game based learning ,e-learning