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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:IJSREM52891

Anime Fan Engagement through Quiz

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM52891

Volume:

9 |

10 |

Oct 2025

Pages:

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM52891

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

SH

Sanghani Himanshi

CD

Chaudhary Dhruv

PU

Prof.Shubham Upadhyay

JR

Joshi Ritik

BS

Bharwad Satish

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Abstract

Anime has matured from being a Japanese cul- tural product to a worldwide phenomenon, with millions of enthusiasts actively participating through digital platforms. This study investigates the design and deployment of an innovative fan-communitarian platform, Senpai Challenge, for anime fan engagement by using interactive and gamified elements. The platform includes quizzes, discussion boards, recommendation engines, fan-content sharing, and private chat facilities, convert- ing fan participation from passive consumption to active collab- oration and co-creation. Based on gamification and collaborative learn-ing theories, Senpai Challenge utilizes elements of a time- limited scoring system, competitive leader-board, and individu- alized interaction tools to maintain long-term engagement. In contrast to conventional quiz applications, it utilizes interest- based content from popular anime shows like Naruto, Death Note, and One Piece, combining cultural relevance with interactivity to maximize both entertainment and informal learning. Results demonstrate that online spaces for anime enthusiasts are most successful when they strike a balance between personalization, interactivity, and inclusivity, allowing fans to enjoy entertainment while gaining recognition and belonging in the community. Be- yond participation, the platform showcases the potential of anime fandom as a tool for cultural exchange, creativity, and collective learning. This research adds to the emerging disciplines of fan studies and digital media design, providing a model for future development of participatory platforms, with applications such as AI-based dynamic question generation to further optimize interactivity and adaptability.

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Cite This Article

Sanghani Himanshi, Chaudhary Dhruv, Prof.Shubham Upadhyay, Joshi Ritik, Bharwad Satish, "Anime Fan Engagement through Quiz," International Journal of Scientific Research in Engineering and Management, vol. 9, no. 10, Oct 2025. https://doi.org/10.55041/IJSREM52891

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Publication Date

6/9/2025

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Double-Blind Peer Review

Review Rounds: 2

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The authors declare no conflict of interest related to this research work.

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