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Competitive Lag Compensation Featured Multiplayer Shooter Game
Competitive Lag Compensation Featured Multiplayer Shooter Game
Dr.Sanjay Sharma, Bhavika Jadhav, Vedant Dhoke, Kuntal Nevale
Computer Engineering
New Horizon Institute of Technology and Management
Thane, India
Abstract—This research develops a fast-paced multiplayer shooter game using Unreal Engine 5, a cutting-edge technology. The project’s primary goal is to create a fully
functional game that is entirely for entertainment purposes. Several game modes, including Capture the Flag, teams,are included in the project. Depending on the game modes, the players are offered a wide variety of objectives. The overarching goal of every game mode is to eliminate the opponent and score
the most points possible to win. The online subsystem of the Unreal Engine is used to enable multiplayer gameplay, and the plugin developed allows players to host or destroy sessions. The
lag compensation techniques used in this project attempt to compensate for lag encountered during online gameplay and provide the player with a smoother experience. The project
ensures that the players have a fun time with their friends or team members by providing a diverse range of weapons to choose from and graphical prowess.
Index Terms—Multiplayer, Lag Compensation, Shooter