Crossref DOIMemberCiteFactoropen accessissn
SJIF Impact Factor 8.659 | ISSN: 2582-3930
IJSREM Logo

International Journal of Scientific Research in Engineering and Management

(Gateway to Global Scholars - An International, Scholarly, Multi-Disciplinary, Open Access Journal)

Peer-Reviewed Journal Designed to Meet UGC's Quality Parameters

HomeCurrent IssuePast IssuesPay OnlineConferencesEditorial BoardAbout UsContact Us
IJSREM

Loading article...

Follow Us

  • Google Scholar
  • ResearchGate
  • Academia.edu
  • Mendeley
  • LinkedIn
  • Facebook
  • Instagram

Journal Policies

  • Peer Review Policy
  • Publication Ethics
  • Copyright Infringement
  • Refund & Cancellation Policy
  • Terms and Conditions
  • Privacy Policy

Journal Identifiers & Licenses

  • ISSN Verified: 2582-3930ISSN Verified: 2582-3930
  • Crossref DOI: 10.55041Crossref DOI: 10.55041
  • SJIF Ranking: 08.659SJIF Ranking: 08.659
  • Licensed under CC BY 4.0Licensed under CC BY 4.0
  • ISO Certification: 9001:2015ISO Certification: 9001:2015
  • Indexed & Cited In: Google ScholarIndexed & Cited In: Google Scholar

Contact Us

International Journal of Scientific Research in Engineering and Management (IJSREM)

#62/1, New No 7, 1st Cross, 2nd Main, Ganganagar, R T Nagar, Bangalore North, Bangalore, Karnataka, India – 560032
[email protected]+91 93911 67991
logos
logos
Working Hours

Mon – Sat: 9:00 AM – 6:00 PM

Sunday: 10:00 AM – 4:00 PM

+91 93911 67991

© 2026 IJSREM – International Journal of Scientific Research in Engineering and Management. This is an open-access journal. Articles are published under the Creative Commons Attribution (CC BY 4.0) License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

DisclaimerPrivacy PolicyTerms and Conditions
ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:IJSREM52003

Evaluating Game Engines: A Comparative Study of Development Efficiency and User Experience Design Capabilities

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM52003

Volume:

9 |

8 |

Aug 2025

Pages:

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
Not assigned

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

Share this article:

Authors

MVSSR

MADDULURI V SATYA SAI RITEESH

BM

BALLA MAHESH

HP

HARSHITH PALLAV

KRP

KURAPATI REBEKAH PRAGNA

Author Services & Downloads

Full Articles

Abstract

Game development has today made a significant change with the most widely used platforms in the industry, especially unrealistic Engine and Unity advancements. The project presents a comprehensive comparative study of these gaming engines, highlighting their strengths, boundaries, and references where they stand out or fall short. The analysis is designed to guide the developers – both the beginner and experienced professionals – in choosing the engine as lines best with the project goals, technical expertise, and design preferences. The Unreal Engine is known for providing power to high-end, AAA presentations, known for top modern visual fidelity and powerful reproduction skills in real time. The visual script system for blueprints and this high degree of graphic elements makes it an excellent choice for projects that prefer realism and performance, such as emarcly 3D experience, simulation, and next generation console or PC games. Conversely, Unity sticks out for its flexibility, ease of studying, and an expansive asset environment that caters particularly well to indie developers and groups concentrated on cell, 2D, or VR/AR systems. Unity’s significant cross-platform assist and light-weight architecture make it pretty suitable for fast prototyping and multi-platform releases. The comparison became dependent around key evaluation parameters such as graphical capabilities, runtime overall performance, scripting language help (C vs C#), ease of use, pricing and licensing models, platform compatibility, and the scale and activeness of the developer community. Each criterion displays a critical component in the improvement pipeline and user experience (UX) layout procedure, thereby presenting a holistic angle.

KEYWORDS

Game Engines Unreal Engine Unity Game Development User Experience (UX) Design Graphics Performance

Cite This Article

MADDULURI V SATYA SAI RITEESH, BALLA MAHESH, HARSHITH PALLAV, KURAPATI REBEKAH PRAGNA, "Evaluating Game Engines: A Comparative Study of Development Efficiency and User Experience Design Capabilities," International Journal of Scientific Research in Engineering and Management, vol. 9, no. 8, Aug 2025.

Full Article/Conclusion

References

Editorial & Review Transparency

Publication Date

8/23/2025

Peer Review Type

Double-Blind Peer Review

Review Rounds: 2

Documents

Review Report (Confidential)
Copyright Form (Office)

Article Metrics & Impact

Article Views

0

Total views since publication

PDF Downloads

2

Total downloads since publication

Geographic Reach

5

Indexing, Archiving & Preservation

Google Scholar
Academia
ResearchGate
Crossref
SSRN
Semantic Scholar
Thomson Reuters
WorldCat
Mendeley
OpenAlex
EBSCO
Zenodo

Digital Preservation: This article is permanently archived on Zenodo and complies with all data preservation standards across major indexing platforms.

Ethics, Compliance & Transparency

Plagiarism Screening

This manuscript has been checked for plagiarism using TurnitinPlagiarismChecker software.

Conflict of Interest

The authors declare no conflict of interest related to this research work.

Funding Information

No funding information available for this research.

Similar & Recommended Articles

Similar Articles by Topic

Related research in the same subject area

Loading similar articles...