Game Development Using Unreal Engine
Sanika Mahajan
Department of Computer Science and Design
New Horizon Institute of Technology and Management, University of Mumbai
Thane, India sanikamahajan217@nhitm.ac.in
Sunny Kasulla
Department of Computer Science and Design
New Horizon Institute of Technology and Management, University of Mumbai
Thane, India sunnykasulla217@nhitm.ac.in
Gaurav Kalamkar
Department of Computer Science and Design
New Horizon Institute of Technology and Management, University of Mumbai
Thane, India gauravkalamkar217@nhitm.ac.in
Ms. Prajakta Amitkumar Yadav
Department of Computer Science and Design (Project Guide)
New Horizon Institute of Technology and Management, University of Mumbai
Thane, India prajaktayadav@nhitm.ac.in
Jeel Joshi
Department of Computer Science and Design
New Horizon Institute of Technology and Management, University of Mumbai
Thane, India jeeljoshi217@nhitm.ac.in
Dr. Sunanda Pandita
Department of Computer Science and Design
(Co- Guide)
New Horizon Institute of Technology and Management, University of Mumbai
Thane, India sunandapandita@nhitm.ac.in
Abstract— Game development using Unreal Engine has revolutionized the gaming industry, offering high-quality graphics, realistic physics, and powerful tools for developers. This paper explores the development of a car racing game using Unreal Engine, focusing on key aspects such as environment design, vehicle mechanics, AI opponents, and user interaction. Unreal Engine’s Blueprint system simplifies game logic implementation, while its physics engine ensures realistic vehicle dynamics, including acceleration, braking, and collisions. Additionally, advanced rendering techniques enhance visual fidelity, creating immersive race tracks and dynamic weather conditions. AI-driven opponents provide competitive gameplay, making the experience more engaging. This study highlights how Unreal Engine’s robust features enable developers to build a high-performance racing game efficiently.
Keywords— Unreal Engine, Game Development, Car Racing Game, Vehicle Physics, AI Opponents, Blueprint System, Rendering Techniques, Real-time Graphics, Game Mechanics, Immersive Gameplay.