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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:10.55041/IJSREM21239

Meta Commerce – Shopping in Metaverse

Stream/Area:

-

Subject:

-

Paper ID:

10.55041/IJSREM21239

Volume:

7 |

5 |

May 2023

Pages:

Publication Frequency:

Monthly (12 issues per year)

DOI
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Not assigned

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

DMB

Dnyaneshwar. M. Bavkar

RKP

Raunak Kumar Pandey

AY

Akash Yadav

SKG

Sushil Kumar Gupta

MG

Manasvi Gadpayle

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Abstract

3-D visualizations have fundamentally changed the way brands and consumers interact and eliminate any boundary between physical and digital objects we have in the present. It applies immersive technology such as augmented reality and virtual reality into-commerce to shift consumer perception. In this project, we present a Meta commerce platform which can be used to buy and sell products in metaverse with the support of new technology. The traditional two-dimensional E-Commerce websites are designed to provide simple, browser- based interfaces to allow users to access available products and services. Whilst virtual representations are an essential consideration in establishing trust, most virtual representation sites fall short in mimicking real-life human representation. This paper aims to focus on three-dimensional (3D) E-Commerce technology that presents how virtual reality (VR) and augmented reality (AR) can help deal with limitations and improve E-Commerce operations. It is built as an internet-only tool, a person-centered shopping assistant created following user-centered design principles to be used on various computing platforms, including desktop and mobile devices. The paper shows how VR and AR can offer more precise product information in 3D E-Commerce environments. The virtual store experience is also enhanced by an AR assistant that helps the users by giving them all the required information in audio form or using its avatar. Design/ methodology/approach. Implementation of VR and AR in ECommerce will increase customer satisfaction. Sub hypothesis – to study the implementation of VR in E-Commerce. To study the implementation of AR in E-Commerce. To study the inclusion of E-Commerce sites in an open world game. To study the customer satisfaction of users using VR stores.

KEYWORDS

Augmented reality Virtual Reality Metaverse Metacommerce E-Commerce

Cite This Article

Dnyaneshwar. M. Bavkar, Raunak Kumar Pandey, Akash Yadav, Sushil Kumar Gupta, Manasvi Gadpayle, "Meta Commerce – Shopping in Metaverse," International Journal of Scientific Research in Engineering and Management, vol. 7, no. 5, May 2023. https://doi.org/10.55041/IJSREM21239

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Publication Date

5/20/2023

Peer Review Type

Double-Blind Peer Review

Review Rounds: 2

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5

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The authors declare no conflict of interest related to this research work.

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