Regulatory Innovation and Gaming Industry Development in Contemporary Indian Legal Context
Aman Kumar Jha, National Law Institute University, Bhopal
Preksha Jain, Renaissance Law College, Indore
Tanishk Bhawsar, National Law Institute University, Bhopal
Abstract
India’s gaming industry has rapidly evolved into one of the world’s fastest-growing digital entertainment markets, with over 491 million gamers in 2024 and a projected valuation surpassing USD 22.53 billion by 2034. This growth is driven by demographic dividends, smartphone penetration, affordable internet access, and the rise of mobile gaming, esports, and streaming platforms. However, this expansion has also raised significant concerns about gaming-related harms, including addiction, violence, and socio-cultural disruption, necessitating robust regulatory responses. This paper critically analyzes India’s evolving regulatory landscape, assessing the effectiveness of existing frameworks such as the Information Technology Act (2000), the Intermediary Guidelines and Digital Media Ethics Code (2021, amended 2023), and the Online Gaming Bill (2025). Through doctrinal and comparative analyses, the study identifies key gaps in current policies, particularly regarding content regulation, addiction prevention, and technological challenges posed by AI-driven gaming, blockchain economies, and cloud-based platforms. Drawing lessons from international models such as South Korea’s self-regulation, China’s restrictive approach, and the EU’s rights-based framework, this paper proposes the establishment of a centralized Gaming Regulatory Authority, a tiered content classification system, and a balanced innovation-promoting policy regime. These recommendations aim to harmonize economic opportunities with public health, cultural preservation, and technological governance. Ultimately, the study underscores the urgent need for an adaptive regulatory architecture capable of fostering sustainable industry growth while safeguarding societal welfare in India’s rapidly transforming digital ecosystem.
Keywords: Gaming regulation, digital policy, India, addiction prevention, esports governance