The Dual‑Core Mind: A Comprehensive APA‑Formatted Analysis of Video Games’ Impact on Youth Mental Health
Prajwal Rajiv Korde
Dr. Rupali S. Kalekar
Dr. B. J. Mohite
Zeal Institute of Business Administration, Computer Application and Research
Abstract
The rapid digitization of the Indian subcontinent, catalyzed by the proliferation of affordable high-speed mobile data, has engendered a seismic shift in adolescent recreational ecosystems. As of 2025, India stands as a "mobile-first" gaming nation, with an estimated 500 million active users, fundamentally altering the developmental landscape for youth. This paper investigates the psychosocial bifurcation of video game engagement, positing that the medium functions as a "digital double-edged sword." By synthesizing clinical data from the National Institute of Mental Health and Neurosciences (NIMHANS) and recent market analytics, this study reveals a complex dichotomy.
On one hand, moderate engagement yields measurable cognitive dividends, including enhanced visuospatial reasoning, improved reaction latencies, and the formation of vital "third place" social networks for urban youth facing shrinking physical play spaces. Conversely, the unmitigated accessibility of mobile gaming correlates significantly with maladaptive coping mechanisms. The data highlights a "displacement effect" where excessive play encroaches upon sleep architecture and academic responsibilities, with clinical "Gaming Disorder" prevalence estimated between 4% and 7% among Indian adolescents. Furthermore, this paper challenges the "violent content" moral panic, suggesting that physiological hyper-arousal and sleep deprivation are more immediate predictors of behavioral dysregulation than game content alone. The findings conclude that in a high-pressure academic environment, video games serve as both a necessary stress valve and a potential vector for addiction, necessitating a paradigm shift from prohibitionist policies to nuanced digital hygiene education.
Keywords: Adolescent Psychopathology, Gaming Disorder, Digital Displacement, Cognitive Development, Mobile-First Markets, Indian Youth.