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ArticlePeer ReviewedOpen AccessPlagiarism Passed
Paper ID:IJSREM44582

Voice Controlled Gaming Tool for Enhanced Learning in the Skill Ecosystem

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM44582

Volume:

9 |

4 |

Apr 2025

Pages:

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM44582

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

MV

M. Vinothkumar

SS

S. Shareef

LVNR

L. Vijay Narasimha Reddy

MP

M. Pujitha

MV

M. Vasu

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Abstract

The voice-controlled gaming tool harnesses advanced speech recognition technology to revolutionize user interaction with educational games, significantly enhancing engagement and interactivity, particularly in skill development contexts. By enabling hands-free control, the system allows players to navigate through the game, execute in-game actions, and interact with educational prompts seamlessly using natural language commands. The speech recognition system efficiently captures, processes, and converts spoken input into actionable game commands, ensuring real-time responsiveness with minimal latency. This allows players to perform crucial tasks such as moving characters, solving puzzles, selecting options, and advancing through levels effortlessly. Additionally, the system supports adaptive learning by responding dynamically to player inputs, personalizing challenges, and providing instant feedback. By eliminating the need for traditional controllers, this tool not only improves accessibility for users with mobility impairments but also fosters a more immersive and interactive learning experience, making educational gaming more intuitive, engaging, and effective. .

KEYWORDS

Voice controlled gaming tool for enhancing learning in the skill ecosystem .

Cite This Article

M. Vinothkumar, S. Shareef, L. Vijay Narasimha Reddy, M. Pujitha, M. Vasu, "Voice Controlled Gaming Tool for Enhanced Learning in the Skill Ecosystem," International Journal of Scientific Research in Engineering and Management, vol. 9, no. 4, Apr 2025. https://doi.org/10.55041/IJSREM44582

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Publication Date

4/15/2025

Peer Review Type

Double-Blind Peer Review

Review Rounds: 2

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0

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3

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5

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Conflict of Interest

The authors declare no conflict of interest related to this research work.

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No funding information available for this research.

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