Voice Controlled Gaming Tool for Enhanced Learning in the Skill Ecosystem
M. Vinothkumar
Dept. of artificial intelligence and
Data science
J.N.N Institute of Engineering
Chennai, India vinothcs@jnn.edu.in
S. Shareef
Dept. of artificial intelligence and Data science
J.N.N Institute of Engineering
Chennai ,India
Shareefs49@jnn.edu.in
L. Vijay Narasimha Reddy
Dept. of artificial intelligence and Data science
J.N.N Institute of Engineering
Chennai, India vijayanarasimhareddyl41@jnn.edu.in
M. Pujitha
Dept.of Artificial intelligence and Data Science
J.N.N Insitute of Engineering
Chennai, India Mudepujithas02@jnn.edu.in
M. Vasu
Dept. of Computer Science and Engineering
J.N.N Institute of Engineering
Chennai, India
malluvasum23@jnn.edu.in
Abstract: The voice-controlled gaming tool harnesses advanced speech recognition technology to revolutionize user interaction with educational games, significantly enhancing engagement and interactivity, particularly in skill development contexts. By enabling hands-free control, the system allows players to navigate through the game, execute in-game actions, and interact with educational prompts seamlessly using natural language commands. The speech recognition system efficiently captures, processes, and converts spoken input into actionable game commands, ensuring real-time responsiveness with minimal latency. This allows players to perform crucial tasks such as moving characters, solving puzzles, selecting options, and advancing through levels effortlessly. Additionally, the system supports adaptive learning by responding dynamically to player inputs, personalizing challenges, and providing instant feedback. By eliminating the need for traditional controllers, this tool not only improves accessibility for users with mobility impairments but also fosters a more immersive and interactive learning experience, making educational gaming more intuitive, engaging, and effective.
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Keywords Voice controlled gaming tool for enhancing learning in the skill ecosystem
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